Vermin Catcher
CREATURE 2Paid exterminators keep streets and sewers clear of pests like rats, snakes, weasels, and insects—even giant rats.
Society is built upon the backs of laborers.
+6
Common
Athletics +9, Nature +6, Stealth +8, Survival +6, Vermin Lore +9
Str +3, Dex +2, Con +4, Int +1, Wis +0, Cha -2
AC 17; Fort +10, Ref +8, Will +6
HP 35
25 feet
Melee Club +9, Damage 1d6+5 bludgeoning
Melee Club +8 (thrown 10), Damage 1d6+5 bludgeoning
Melee Fist +9 (agile, finesse, nonlethal, unarmed), Damage 1d4+5 bludgeoning
Giant Rat Trap
The vermin catcher places a rat trap in an adjacent space. Any Small or Medium creature that moves into the space with the trap triggers it and must attempt a DC 18 basic Reflex save. On a failure, the creature takes 1d4 bleed damage (2d4 bleed on a critical failure) and is Immobilized and Off-Guard for 1 round.
Sneak Attack
The vermin catcher deals an additional 1d6 precision damage to Off-Guard creatures.
Pathfinder NPC CoreORC