pf2e.fyi
From Pathfinder #148: Fires of the Haunted City, which isn't enabled.

Veshumirix

CREATURE 16
Perception +28; darkvision, scent (imprecise) 60 feet
Languages Chthonian, Common, Draconic, Petran, Pyric, Sakvroth
Skills Acrobatics +30, Athletics +30, Deception +26, Intimidation +32, Nature +24, Stealth +27, Survival +24
Str +7, Dex +4, Con +5, Int +4, Wis +4, Cha +6
Constant Spells

A constant spell affects the monster without the monster needing to cast it, and its duration is unlimited. If a constant spell gets counteracted, the monster can reactivate it by spending the normal spellcasting actions the spell requires.


AC 39; Fort +29, Ref +28, Will +26; +1 status to all saves vs. magic
HP 300; Immunities fire, paralyzed, sleep; Weaknesses cold 15
+1 Status to All Saves vs. Magic
Frightful Presence (aura, emotion, fear, mental)

90 feet. DC 34 Will


A creature that first enters the area must attempt a Will save.

Regardless of the result of the saving throw, the creature is temporarily immune to this monster's Frightful Presence for 1 minute.


Critical Success The creature is unaffected by the presence.

Success The creature is Frightened 1.

Failure The creature is Frightened 2.

Critical Failure The creature is Frightened 4.

Wing Deflection
Trigger Veshumirix is targeted with an attack.

Effect Veshumirix raises his wing, gaining a +2 circumstance bonus to AC against the triggering attack. If Veshumirix is Flying, he descends 10 feet after the attack.

Speed 50 feet, fly 160 feet, swim 50 feet; magma swim
Melee Jaws +33 (fire, magical, reach 15, unarmed), Damage 3d10+15 piercing plus 4d6 fire
Melee Claw +33 (agile, magical, reach 10, unarmed), Damage 3d10+15 slashing
Melee Tail +31 (magical, reach 20), Damage 2d12+15 bludgeoning
Melee Horns +31 (magical, reach 15), Damage 2d10+15 bludgeoning
Primal Innate Spells DC 40, attack +32; 8th Wall of Fire (At Will), Fireball, Burning Hands (At Will); Cantrips (8th) Produce Flame; Constant (4th) Fire Shield
Breath Weapon (fire, primal)

Veshumirix breathes a blast of magma that deals 9d6 fire damage and 4d12 bludgeoning damage in a 60-foot cone (DC 42 basic Reflex save).

He can't use Breath Weapon again for 1d4 rounds.

Draconic Frenzy

Veshumirix makes two claw Strikes and one horns Strike in any order.

Draconic Momentum

Veshumirix recharges his Breath Weapon whenever he scores a critical hit with a Strike.

Magma Swim

A magma dragon's swim Speed functions only when the dragon is swimming through magma or molten lava.

Volcanic Purge

If the next action Veshumirix uses is Breath Weapon, the magma clings to those it damages. Each creature that fails its save against the Breath Weapon takes 4d6 persistent fire damage, and as long as it has this persistent fire damage, it also takes a –10-foot status penalty to its Speeds.

Effect: Volcanic Purge

Pathfinder #148: Fires of the Haunted CityOGL