Vespiria Queen
CREATURE 6 +18; greater darkvision
Common, Diabolic; telepathy 100 feet
Acrobatics +13, Intimidation +15, Religion +13, Stealth +15, Survival +15
Str +2, Dex +5, Con +5, Int +2, Wis +0, Cha +4
Telepathy 100 feet (aura, magical, mental)
A monster with telepathy can communicate mentally with any creatures within the listed radius, as long as they share a language. This doesn't give any special access to their thoughts, and communicates no more information than normal speech would.
AC 23; Fort +14, Ref +17, Will +11
HP 119; Immunities poison; Resistances acid 7
25 feet, fly 40 feet
Melee Claw +17 (agile, finesse, unarmed), Damage 2d6+8 slashing
Melee Stinger +17, Damage 2d8+9 piercing plus Giant Wasp Venom
Divine Innate Spells DC 21, attack +13; 3rd Vampiric Feast; 2nd Darkness; 1st Enfeeble; Cantrips (3rd) Vitality Lash
Giant Wasp Venom (incapacitation, poison)
Implant Eggs
The Vespiria lays eggs in an adjacent creature that is Paralyzed or Unconscious, exposing it to wasp larva disease.
To Me, My Minions (concentrate, divine, unholy)
The vespiria queen has complete control over wasps within 30 feet. All giant wasps or wasp swarms in range can make a free attack on a target within melee range as normal.
Wasp Larva (disease)
DC 22 Fortitude
carrier with no ill effect (1d6 days)
Drained 1 (1d3 days)
5d6 damage, larva emerges (disease ends)
Pathfinder Society Scenario #6-12: The Burning of GreensteeplesORC