pf2e.fyi

Veteran Noble

CREATURE 6

Veteran nobles have survived battles in the past, both social and physical. These movers and shakers are often the patrons or mentors of bold adventurers.


The denizens of a noble court are the most powerful people in a civilization, primed with wealth, station, and authority above the common people.


Perception +15
Languages Common
Skills Athletics +13, Deception +12, Diplomacy +12, Heraldry Lore +14, Intimidation +14, Warfare Lore +14
Str +3, Dex +2, Con +0, Int +2, Wis +3, Cha +2
Items Dagger, Longsword, Half Plate, Signet Ring

AC 24; Fort +12, Ref +14, Will +16
HP 85
Battle Scarred

The first time each day the veteran noble would be reduced to 0 HP, they remain at 1 HP and are Enfeebled 2 for the rest of the day.

Noble Pride (auditory, emotion, mental)
Trigger An opponent attempts to Demoralize the veteran noble or one of the noble's allies within 30 feet

Effect The veteran noble attempts to Demoralize the triggering opponent before the opponent rolls. On a critical success, the triggering action is disrupted as well.

Speed 20 feet
Melee Longsword +16 (magical, versatile p), Damage 1d8+11 slashing
Melee Dagger +15 (agile, versatile s), Damage 1d4+11 piercing
Melee Dagger +15 (agile, thrown 10, versatile s), Damage 1d4+11 piercing
Melee Gauntlet +15 (agile, free hand), Damage 1d4+11 bludgeoning
Tactical Command (auditory, concentrate, linguistic, mental)
Frequency once per round

Effect The veteran noble directs an ally. The ally can immediately use their reaction to Strike or to Stride without triggering reactions. The ally gains a +2 status bonus to their Strike if the veteran noble has dealt with that creature or an organization that creature belongs to before, as the veteran offers hard-earned tactical advice.

Effect: Tactical Command

Pathfinder NPC CoreORC