Veteran Noble
CREATURE 6Veteran nobles have survived battles in the past, both social and physical. These movers and shakers are often the patrons or mentors of bold adventurers.
The denizens of a noble court are the most powerful people in a civilization, primed with wealth, station, and authority above the common people.
+15
Common
Athletics +13, Deception +12, Diplomacy +12, Heraldry Lore +14, Intimidation +14, Warfare Lore +14
Str +3, Dex +2, Con +0, Int +2, Wis +3, Cha +2
AC 24; Fort +12, Ref +14, Will +16
HP 85
Battle Scarred
The first time each day the veteran noble would be reduced to 0 HP, they remain at 1 HP and are Enfeebled 2 for the rest of the day.
Noble Pride (auditory, emotion, mental)
An opponent attempts to Demoralize the veteran noble or one of the noble's allies within 30 feet
The veteran noble attempts to Demoralize the triggering opponent before the opponent rolls. On a critical success, the triggering action is disrupted as well.
20 feet
Melee Longsword +16 (magical, versatile p), Damage 1d8+11 slashing
Melee Dagger +15 (agile, versatile s), Damage 1d4+11 piercing
Melee Dagger +15 (agile, thrown 10, versatile s), Damage 1d4+11 piercing
Melee Gauntlet +15 (agile, free hand), Damage 1d4+11 bludgeoning
Tactical Command (auditory, concentrate, linguistic, mental)
once per round
The veteran noble directs an ally. The ally can immediately use their reaction to Strike or to Stride without triggering reactions. The ally gains a +2 status bonus to their Strike if the veteran noble has dealt with that creature or an organization that creature belongs to before, as the veteran offers hard-earned tactical advice.
Effect: Tactical Command
Pathfinder NPC CoreORC