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From Pathfinder #180: The Smoking Gun, which isn't enabled.

Vewslog

CREATURE 9

Male cyclops gunslinger

Perception +18; low-light vision
Languages Common, Cyclops, Jotun
Skills Athletics +20, Fortune-Telling Lore +19, Intimidation +16, Survival +18
Str +4, Dex +6, Con +3, Int +0, Wis +3, Cha -1

AC 28; Fort +21, Ref +18, Will +15
HP 161
Ferocity

Trigger The monster is reduced to 0 HP.

Effect The monster avoids being knocked out and remains at 1 HP, but its Wounded value increases by 1. When it is Wounded 3, it can no longer use this ability

Flash of Insight (divine, fortune, occult)
Trigger Vewslog is about to roll a d20
Frequency once per day

Effect The cyclops peers into an occluded spectrum of possible futures. He gets a success (but not a critical success) on the roll instead of rolling.
Pistolero's Retort
Trigger A foe within 60 feet critically fails an attack roll against Vewslog

Effect Vewslog makes a dueling pistol Strike against the triggering foe.

Speed 30 feet
Melee Greataxe +19 (reach 10, sweep), Damage 1d12+10 slashing
Ranged Dueling Pistol +21 (concealable, concussive, fatal d10, magical, reload 1, range increment 60 feet), Damage 2d6+3 piercing
Deadeye

Vewslog's ranged attacks deal an additional 4d6 precision damage.

Firearms Critical Specialization

When Vewslog makes a critical hit with a firearm, the target must succeed at a DC 25 Fortitude save or become Stunned 1.

Ricochet
Frequency once per round

Effect Vewslog makes a ranged Strike and compares the attack roll result to the AC of up to two foes, each of whom must be within 60 feet of Vewslog. Roll damage only once and apply it to each creature hit. A ricochet counts as two attacks for Vewslog's multiple attack penalty.
Pathfinder #180: The Smoking GunOGL