Vewslog
CREATURE 9Male cyclops gunslinger
+18; low-light vision
Common, Cyclops, Jotun
Athletics +20, Fortune-Telling Lore +19, Intimidation +16, Survival +18
Str +4, Dex +6, Con +3, Int +0, Wis +3, Cha -1
AC 28; Fort +21, Ref +18, Will +15
HP 161
Ferocity
The monster is reduced to 0 HP.
The monster avoids being knocked out and remains at 1 HP, but its Wounded value increases by 1. When it is Wounded 3, it can no longer use this ability
Flash of Insight (divine, fortune, occult)
Vewslog is about to roll a d20
once per day
The cyclops peers into an occluded spectrum of possible futures. He gets a success (but not a critical success) on the roll instead of rolling.
Pistolero's Retort
A foe within 60 feet critically fails an attack roll against Vewslog
Vewslog makes a dueling pistol Strike against the triggering foe.
30 feet
Melee Greataxe +19 (reach 10, sweep), Damage 1d12+10 slashing
Ranged Dueling Pistol +21 (concealable, concussive, fatal d10, magical, reload 1, range increment 60 feet), Damage 2d6+3 piercing
Deadeye
Vewslog's ranged attacks deal an additional 4d6 precision damage.
Firearms Critical Specialization
When Vewslog makes a critical hit with a firearm, the target must succeed at a DC 25 Fortitude save or become Stunned 1.
Ricochet
once per round
Vewslog makes a ranged Strike and compares the attack roll result to the AC of up to two foes, each of whom must be within 60 feet of Vewslog. Roll damage only once and apply it to each creature hit. A ricochet counts as two attacks for Vewslog's multiple attack penalty.
Pathfinder #180: The Smoking GunOGL