pf2e.fyi
From Pathfinder Adventure: A Few Flowers More, which isn't enabled.

Vilm

CREATURE 1

Variant jinkin ripclaw

Perception +7; darkvision
Languages Sakvroth
Skills Acrobatics +8, Crafting +5 (+7 traps), Deception +5, Nature +5, Stealth +7, Thievery +7
Str -2, Dex +4, Con +0, Int +2, Wis +2, Cha +2

AC 17; Fort +6, Ref +10, Will +7
HP 19; Weaknesses cold iron 2

Speed 30 feet
Melee Pincer Claw +9 (finesse), Damage 1d8-2 piercing plus Grab
Melee Fist +9 (agile, finesse, magical, nonlethal, reach 0, unarmed), Damage 1d4-2 bludgeoning
Ranged Shortbow +9 (deadly d10, reload 0, range increment 60 feet), Damage 1d6 piercing
Primal Innate Spells DC 17, attack +9; Cantrips (1st) Prestidigitation
Rip Flesh
Requirements A jinkin has a creature Grabbed with their pincer claw

Effect The jinkin forcefully pulls the pincer claw out of the creature, ripping flesh and cackling in sadistic glee. The creature takes 1d8 piercing damage and is no longer grabbed.
Sneak Attack

The jinkin deals 1d6 extra precision damage to Off-Guard creatures.

Tinker (curse, primal)

A group of six jinkins can work together for an hour to imbue an item with a curse at a range of 60 feet. While this process is lengthy, it's also unobtrusive and can be performed while Hiding. Jinkins prefer to use this ability on magic items. The curse makes the item unreliable (DC 5 flat check or waste any action to Interact with or Activate the item), adds a bizarre requirement to use the item, or imparts some other curse of a similar caliber.

Grab

Requirements The monster's last action was a successful Strike that lists Grab in its damage entry, or the monster has a creature Grabbed or Restrained

Effect If used after a Strike, the monster attempts to Grapple the creature using the body part it attacked with. This attempt neither applies nor counts toward the creature's multiple attack penalty.

The monster can instead use Grab and choose one creature it's grabbing or restraining with an appendage that has Grab to automatically extend that condition to the end of the monster's next turn.

Pathfinder Adventure: A Few Flowers MoreOGL