Perception +10
Languages Common, Elven
Skills Acrobatics +11, Arcana +11, Crafting +13, Diplomacy +7, Intimidation +7, Stealth +11
Str +1, Dex +4, Con +2, Int +4, Wis +1, Cha +0
Items Alchemical Crossbow ,
Dagger (2) ,
Dagger ,
Acid Flask (Moderate, Infused) (4) ,
Alchemist's Fire (Moderate, Infused) (6) ,
Bottled Lightning (Moderate, Infused) (2) ,
Tanglefoot Bag (Lesser, Infused) (2) ,
Leather Armor ,
Bracers of Missile Deflection , Key,
Potion of Fire Resistance (Lesser) ,
Juggernaut Mutagen (Lesser) ,
Stone Body Mutagen (Lesser) ,
Elixir of Life (Lesser, Infused) (3) ,
Acid Energy Mutagen (Moderate) ,
Platinum Pieces (2) ,
Gold Pieces (38) ,
Silver Pieces (4) , Belt Pouch
Far Lob Vilree's bombs have a range increment of 30 feet.
AC 22; Fort +11, Ref +13, Will +8
HP 68
Speed 25 feet
Melee Dagger +14 (agile, finesse, thrown 10, versatile s), Damage 2d4+1 piercing
Melee Fist +13 (agile, finesse, nonlethal, unarmed), Damage 1d4+1 bludgeoning
Melee Acid Flask +13 (thrown 30), Damage 1 acid plus 2d6 acid plus 2 acid
Melee Alchemist's Fire +13 (thrown 30), Damage 2d8 fire plus 2 fire plus 2 fire
Melee Bottled Lightning +13 (thrown 30), Damage 2d6 electricity plus 2 electricity
Melee Tanglefoot Bag +13 (thrown 30), Damage
Ranged Alchemical Crossbow +13 (reload 1, range increment 30 feet), Damage 1d8 piercing
Alchemical Crossbow Vilree's crossbow can deliver bolts that are alchemically infused. As an action, she can slot an alchemical bomb into the crossbow, and the next 3 attacks she makes with it deal 1d6 damage of the type dealt by the bomb. These attacks never deal splash damage.
Effect: Alchemical Crossbow
Quick Bomber Vilree can interact to draw a bomb and then make a Strike with it.
Pathfinder Adventure: The Fall of Plaguestone OGL