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From Pathfinder Adventure Path: Hell's Destiny, which isn't enabled.

Vinculatti

CREATURE 11

Warden devils exist to capture and imprison mortals, whether as jailers in Hell or hunters summoned by diabolists. Vinculattis exercise little discretion and show less interest in a prisoner's sentence or condition. Warden devils take cruel satisfaction in heaping psychological distress on their charges, enumerating the pleasures a prisoner is now denied.


Perception +24; darkvision; fearsense (precise) 60 feet
Languages Common, Diabolic, Empyrean; telepathy 100 feet
Skills Acrobatics +19, Athletics +26, Intimidation +23, Religion +19, Stealth +16, Survival +19
Str +7, Dex +3, Con +5, Int +3, Wis +3, Cha +3
Telepathy 100 feet (aura, magical, mental)

A monster with telepathy can communicate mentally with any creatures within the listed radius, as long as they share a language. This doesn't give any special access to their thoughts, and communicates no more information than normal speech would.

Fearsense 60 feet (divine, mental)

The vinculatti is aware of all frightened creatures within the listed range.


AC 30; Fort +24, Ref +21, Will +20; +1 status to all saves vs. magic
HP 240; Immunities fire; Weaknesses holy 10; Resistances physical 10 (except silver), poison 10
+1 Status to All Saves vs. Magic
Jingling Approach (auditory, emotion, fear, mental)

When a creature rolls Perception for its initiative in combat against the vinculatti or succeeds at a Perception check against the vinculatti's Stealth DC, it must attempt a DC 27 Will save. On a failure, it's Frightened 1 (Frightened 2 on a critical failure).

No Liberation
Trigger A creature Grabbed or Restrained by the vinculatti attempts to Escape

Effect The triggering creature takes a –2 circumstance penalty to the check to Escape.

Speed 30 feet, climb 30 feet
Melee Mandibles +22 (magical, reach 10, unholy), Damage 2d12+13 piercing plus Grab
Melee Manacles +22 (agile, magical, reach 10, unholy), Damage 2d10+13 bludgeoning plus Improved Grab
Constrict

1d12+13 bludgeoning, DC 30 basic Fortitude


The monster deals the listed amount of damage to any number of creatures Grabbed or Restrained by it. Each of those creatures can attempt a basic Fortitude save with the listed DC.

Master of Manacles

The vinculatti's manacles can grapple or restrain any number of creatures within the devil's reach. They can apply the nonlethal trait to Constrict when damaging foes Grabbed or Restrained by their manacles.

Prisoner Transfer
Requirements A Large or smaller creature is Grabbed or Restrained by the vinculatti's mandibles

Effect The vinculatti moves the creature to their manacles, freeing their mandibles to make attacks, and then Constricts the creature it moved.
To the Cells

The vinculatti Strides or Climbs up to half their Speed, moving any creatures it has Grabbed or Restrained the same distance in that direction.

Whispers of Despair (auditory, emotion, fear, mental)
Requirements A creature is Grabbed or Restrained by the vinculatti

Effect The vinculatti taunts the creature about its captivity. The creature must attempt a DC 30 Will save. On a failure, it becomes Frightened 2 (Frightened 3 on a critical failure). Regardless of the save's result, the target is temporarily immune to Whispers of Despair for 1 hour.
Grab

Requirements The monster's last action was a successful Strike that lists Grab in its damage entry, or the monster has a creature Grabbed or Restrained

Effect If used after a Strike, the monster attempts to Grapple the creature using the body part it attacked with. This attempt neither applies nor counts toward the creature's multiple attack penalty.

The monster can instead use Grab and choose one creature it's grabbing or restraining with an appendage that has Grab to automatically extend that condition to the end of the monster's next turn.

Improved Grab

Trigger The monster's last action was a successful Strike that lists Improved Grab in its damage entry, or the monster has a creature Grabbed or Restrained

Effect If used after a Strike, the monster attempts to Grapple the creature using the body part it attacked with as a free action. This attempt neither applies nor counts toward the creature's multiple attack penalty.

The monster can instead use Improved Grab as an action and choose one creature it's grabbing or restraining with an appendage that has Improved Grab to automatically extend that condition to the end of the monster's next turn.

Pathfinder Adventure Path: Hell's DestinyORC