pf2e.fyi
From Pathfinder Bestiary 2, which isn't enabled.

Violet Fungus

CREATURE 3

At a glance, a violet fungus might seem to be little more than an unsightly and sickeningly purple mushroom of unusual size. Only once one draws closer-once whip-like tentacles dripping with flesh-rotting venom slither out from the fungus's cratered cap-does the terrifying truth of this carnivorous toadstool become apparent. Many amateur spelunkers have met untimely ends in the clutches of this monstrous fungus's tentacles, since violet fungi are practically synonymous with caverns on Golarion.

Anyone who has ever braved the world's caves for an extended period of time know the dangers of the deadly violet fungus. Darklands dwellers such as drow and duergars often bear the long, whip-like scars of at least one brush with this vicious plant's cruel, poison-infused tentacles. Canny subterranean trappers and scouts sometimes make use of cultivated violent fungi to catch game in the enormous caverns below the surface world. Some Darklands peoples also cultivate violet fungi as a means to defend their territory. Xulgaths in particular place violet fungi around the perimeters of their settlements as a first line of defense.


Perception +8; tremorsense (imprecise) 60 feet
Skills Stealth +9
Str +4, Dex +0, Con +3, Int -5, Wis +1, Cha -2
Tremorsense 60 feet

Tremorsense allows a monster to feel the vibrations through a solid surface caused by movement. It is an imprecise sense with a limited range (listed in the ability). Tremorsense functions only if the monster is on the same surface as the subject, and only if the subject is moving along (or burrowing through) the surface.


AC 17; Fort +10, Ref +7, Will +6
HP 60; Immunities bleed, fatigued, poison, sleep, unconscious; Weaknesses fire 5

Speed 10 feet
Melee Tentacle +11 (agile, reach 10, unarmed), Damage 1d10+4 bludgeoning plus Violet Rot
Violet Rot (poison)
Saving Throw DC 20 Fortitude

Maximum Duration 6 rounds
Stage 1 1d6 poison damage plus Enfeebled 1 (1 round)
Stage 2 1d6 poison damage plus enfeebled 1 and Drained 1 (1 round)
Stage 3 2d6 poison damage plus enfeebled 1 and drained 1 (1 round)
Pathfinder Bestiary 2OGL