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Viper Swarm

CREATURE 4

The frightening mass of shining scales, gleaming eyes, and fangs dripping with venom that constitute a viper swarm has brought an end to many an unlucky adventurer. Normally nocturnal, these notoriously aggressive snakes strike at anything that comes within reach, be it limb or weapon. Their venom is a potent toxin that leaves victims shaky and weak. Those who are lucky may receive a warning strike without venom before being attacked in earnest.


Snakes of some variety thrive in every non-arctic ecosystem, each with their own particular hunting patterns and defense mechanisms.


Perception +12; low-light vision, scent (imprecise) 60 feet
Skills Acrobatics +13, Stealth +11
Str +1, Dex +5, Con +3, Int -4, Wis +2, Cha -3

AC 18; Fort +11, Ref +13, Will +10
HP 50; Immunities swarm mind, precision; Weaknesses area damage 5, splash damage 5; Resistances bludgeoning 5, piercing 5, slashing 3
Swarm Mind

This monster doesn't have a single mind (typically because it's a swarm of smaller creatures), and is immune to mental effects that target only a specific number of creatures. It is still subject to mental effects that affect all creatures in an area.


Speed 30 feet, climb 30 feet, swim 30 feet
Venom Spritz

The vipers spray venom from their fangs in a defensive display. Each creature in a 10-foot cone is exposed to viper swarm venom but gains a +2 circumstance bonus to its initial saving throw against the poison.

Venomous Fangs

Each enemy in the swarm's space takes 2d8 piercing damage (DC 21 basic Reflex save). A creature that fails their save is also exposed to viper swarm venom.

Viper Swarm Venom (poison)
Saving Throw DC 21 Fortitude

Maximum Duration 6 rounds
Stage 1 1d4 poison damage (1 round)
Stage 2 1d6 poison damage and Clumsy 1 (1 round)
Stage 3 2d4 poison damage, Clumsy 2, and Enfeebled 1 (1 round)
Pathfinder Monster Core 2ORC