Vischari
CREATURE 7Female urdefhan pugilist
A creature with greater darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. A creature with greater darkvision can see through even forms of magical darkness.
When Vischari dies, her invisible flesh rots away and sublimates into a foul-smelling gas that fills a 5-foot emanation around her body. This gas deals 7d6 void damage to creatures in this area as their flesh curdles and rots (DC 24 basic Fortitude save).
A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.
Vischari makes a fist Strike that shuts down her target's motor control. The target must make a DC 25 Fortitude save. If the Strike was a critical hit, treat the target's save result as one degree worse. The target is then temporarily immune for 1 hour.
Critical Success The target is unaffected.
Success The target is Stunned 1.
Failure The target is Paralyzed for 1 round.
Critical Failure The target is paralyzed for 1 minute. At the end of each of its turns, it can attempt a new Fortitude save to reduce the remaining duration by 1 round or end it entirely on a critical success.
- Drain Blood Vischari drinks some of the creature's blood. On a failed save, the creature is Drained 1 and Vischari regains 10 healing HP (on a critical failure, it's Drained 2 and Vischari regains 20 healing HP).
- Drain Vitality Vischari draws out some of the creature's vital essence. The creature becomes Enfeebled 1 for 1 hour on a failed save (or Enfeebled 2 for 1 hour on a critical failure).