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From Pathfinder #164: Hands of the Devil, which isn't enabled.

Vischari

CREATURE 7

Female urdefhan pugilist

Perception +15; greater darkvision
Languages Aklo, Daemonic, Sakvroth
Skills Acrobatics +15, Athletics +17 (+19 to Grapple or Shove), Intimidation +15, Medicine +13, Survival +15
Str +6, Dex +4, Con +2, Int +0, Wis +2, Cha +4
Greater Darkvision

A creature with greater darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. A creature with greater darkvision can see through even forms of magical darkness.


AC 25; Fort +15, Ref +17, Will +13
HP 115, void healing; Immunities death effects, disease, fear effects; Weaknesses vitality 10
Attack of Opportunity

Trigger A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using.

Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.

Necrotic Decay (divine, void)

When Vischari dies, her invisible flesh rots away and sublimates into a foul-smelling gas that fills a 5-foot emanation around her body. This gas deals 7d6 void damage to creatures in this area as their flesh curdles and rots (DC 24 basic Fortitude save).

Void Healing

A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.


Speed 25 feet
Melee Fist +18 (deadly d8, unarmed), Damage 2d8+10 bludgeoning
Melee Jaws +17 (unarmed), Damage 2d6+10 piercing
Divine Innate Spells DC 22, attack +14; 3rd Fear; 2nd Darkness, Death Knell; 1st Feather Fall (At Will) (Self Only), Ray of Enfeeblement
Immobilizing Blow (incapacitation)

Vischari makes a fist Strike that shuts down her target's motor control. The target must make a DC 25 Fortitude save. If the Strike was a critical hit, treat the target's save result as one degree worse. The target is then temporarily immune for 1 hour.


Critical Success The target is unaffected.

Success The target is Stunned 1.

Failure The target is Paralyzed for 1 round.

Critical Failure The target is paralyzed for 1 minute. At the end of each of its turns, it can attempt a new Fortitude save to reduce the remaining duration by 1 round or end it entirely on a critical success.

Wicked Bite
Requirements Vischari damaged a creature with a jaws Strike on her last action

Effect Vischari maintains contact, turning the creature's flesh translucent around the site of the injury. Vischari chooses one of two options, each of which requires the target to attempt a DC 25 Fortitude save. If her jaws Strike was a critical hit, the creature suffers both effects, using the same save result for both.
  • Drain Blood Vischari drinks some of the creature's blood. On a failed save, the creature is Drained 1 and Vischari regains 10 healing HP (on a critical failure, it's Drained 2 and Vischari regains 20 healing HP).
  • Drain Vitality Vischari draws out some of the creature's vital essence. The creature becomes Enfeebled 1 for 1 hour on a failed save (or Enfeebled 2 for 1 hour on a critical failure).
Pathfinder #164: Hands of the DevilOGL