Vivielle Ramslay
CREATURE 4Masterminds weave long-ranged plots to see their nefarious goals come to fruition, deftly manipulating those around them, and turning enemies into friends and then pitting them against one another. When competing in a social or intellectual arena, the mastermind is a 7th-level challenge.
Villains pursue selfish and cruel goals, trampling over anyone foolish or purehearted enough to stand in their way.
+10
Common
Arcana +13, Deception +15, Diplomacy +15, Intimidation +15, Occultism +15, Performance +17, Religion +11, Society +17, Stealth +9, Thievery +9, Underworld Lore +17
Str +0, Dex +3, Con +0, Int +4, Wis +2, Cha +4
Versatile Performance
The mastermind can use Performance instead of Diplomacy to Make an Impression and instead of Intimidation to Demoralize.
The mastermind can also use an acting Performance instead of Deception to Impersonate.
AC 21; Fort +6, Ref +11, Will +16
HP 54
25 feet
Melee Shortsword +13 (agile, finesse, versatile s), Damage 1d6+6 slashing
Ranged Hand Crossbow +13 (reload 1, range increment 60 feet), Damage 1d6+3 piercing
Occult Spontaneous Spells DC 22, attack +14; 3rd (1 slots) Clairaudience; 2nd (3 slots) Blur, Invisibility, Paranoia; 1st (3 slots) Charm, Illusory Disguise, Illusory Object; Cantrips (2nd) Daze, Detect Magic, Message, Prestidigitation, Sigil
Occult Focus Spells DC 22, attack +14, 1 Focus Point; Cantrips (2nd) Inspire Competence, Inspire Courage
Scoundrel's Feint
Sneak Attack
The mastermind deals an extra 1d6 precision damage to Off-Guard creatures.
Pathfinder #179: Cradle of QuartzOGL