pf2e.fyi
From Pathfinder Lost Omens Draconic Codex, which isn't enabled.

Vizier Dragon (Young)

CREATURE 11

There's a feeling every teacher knows. It's when one has taken a young mind and educated, trained, and molded them to one's specifications before setting them loose and watching the pupil act on one's teachings. It's a feeling of creation, control, and wonder, the knowledge that one has created this great and glorious thing—and if one has done the job exceptionally well, then the student will outshine the master. This is immortality and power, and this is what vizier dragons chase.

Vizier dragons are primarily concerned with the education and cultivation of people. People fascinate vizier dragons in all their riotous, contradictory complexity. Why do some people excel, and others falter and fail? Why does one person become a saint and the next a tyrant? Why do some become legends in their own time, while others labor in ignominy?


Perception +21; darkvision, scent (imprecise) 60 feet
Languages Common, Draconic, Elven, Fey
Skills Acrobatics +17, Arcana +18, Athletics +23, Deception +23, Diplomacy +23, Medicine +21, Religion +21, Society +18
Str +6, Dex +2, Con +4, Int +3, Wis +4, Cha +5

AC 30; Fort +21, Ref +20, Will +22; +1 status to all saves vs. magic
HP 230; Immunities paralyzed, sleep, stupefied
+1 Status to All Saves vs. Magic
Frightful Presence (aura, emotion, fear, mental)

90 feet. DC 27 Will


A creature that first enters the area must attempt a Will save.

Regardless of the result of the saving throw, the creature is temporarily immune to this monster's Frightful Presence for 1 minute.


Critical Success The creature is unaffected by the presence.

Success The creature is Frightened 1.

Failure The creature is Frightened 2.

Critical Failure The creature is Frightened 4.


Speed 40 feet, fly 100 feet, swim 40 feet
Melee Claw +24 (agile, magical), Damage 2d6+12 slashing
Melee Jaws +24 (fire, magical, reach 10), Damage 2d8+12 piercing plus 2d6 fire
Melee Tail +22 (magical, reach 10), Damage 2d10+12 bludgeoning
Melee Horns +22 (agile, magical, reach 10), Damage 1d12+12 piercing
Occult Innate Spells DC 30; 3rd Humanoid Form (At Will)
Draconic Frenzy

The dragon makes two claw Strikes and one horns Strike in any order.

Draconic Momentum

The dragon recharges Powerful Utterance whenever they score a critical hit with a Strike.

Powerful Utterance

The dragon expresses their power in one of two ways. The dragon can't use Powerful Utterance again for 1d4 rounds.

  • Ardent Proclamation (occult, fire) The dragon breathes a blast of flame in a 30-foot cone that deals 12d6 fire damage (DC 30 basic Reflex save).
  • Chastising Word (mental, occult) The dragon chides the targets strictly enough to leave the mind reeling. Each creature within a 30-foot cone must succeed at a DC 30 Will save or become Stupefied 1 for 1 minute (or Stupefied 2 on a critical failure).

Word of Advice (auditory, linguistic, mental, occult)
Frequency once per round

Effect The dragon is a skilled mentor, and commands its students like a general. An ally within 60 feet of the dragon can Stride once and Strike once, in any order. If it hits, the Strike deals an additional 2d6 fire damage.

Effect: Word of Advice

Word of Caution (auditory, linguistic, mental, occult)
Frequency once per round

Effect Wise people listen when a vizier dragon speaks. An ally within 60 feet of the dragon gains immunity to the vizier dragon's Powerful Utterance and resistance 10 to all other damage for 1 round.

Effect: Word of Caution

Pathfinder Lost Omens Draconic CodexORC