Vofnir
CREATURE 12Elite Gorumite warpriest
+23
Common, Skald
Athletics +22, Crafting +18, Intimidation +21, Religion +23, Warfare Lore +18
Str +4, Dex +1, Con +3, Int +0, Wis +5, Cha +3
AC 32; Fort +22, Ref +20, Will +24
HP 212
25 feet
Melee Greatsword +23 (magical, versatile p), Damage 2d12+7 slashing
Divine Prepared Spells DC 32, attack +24; 6th Blessed Boundary, Harm, Heal (×4), Heroism; 5th Breath of Life, Dispel Magic, See the Unseen; 4th Divine Wrath, Fly, Unfettered Movement; 3rd Blindness, Cleanse Affliction, Noise Blast; 2nd Clear Mind, Darkvision, Share Life; 1st Bless, Enfeeble, Mending; Cantrips (6th) Daze, Forbidding Ward, Guidance, Shield, Stabilize
Cleric Domain Spells DC 32, attack +24, 2 Focus Points; 6th Enduring Might, Athletic Rush
Commanding Shout (auditory)
Vofnir commands the Gorumite infantry to fight for the glory of Gorum as long as the troop is within earshot. Until the start of Vofnir's next turn, the Gorumite infantry's save DCs for their Fire Crossbows! and Raise Swords! actions increase to DC 33 and they gain a +2 status bonus to their saving throws.
Effect: Commanding Shout
Consecrated
As long as the Consecrate ritual effects persist in Crownhold, a Gorumite warpriest gains a +1 status bonus to attack rolls, skill checks, saving throws, and Perception checks; these bonuses are not calculated into the stat block.
Fervent Casting (auditory, divine, spellshape)
once per day
The Gorumite warpriest loudly proclaims the glory of Gorum. The next divine spell they cast takes one fewer action (minimum of one), but must only target the warpriest. If the spell affects an area or multiple targets, such as bless, it only affects the warpriest, even if it lasts more than one round.
Pathfinder Adventure: Prey for DeathORC