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From Pathfinder Lost Omens Shining Kingdoms, which isn't enabled.

Vorvorak

CREATURE 10

Those trespassing on abandoned canals might come face-to-face with a vorvorak, a large creature that resembles a dragon or crocodile. These territorial beasts keep hoards that they disguise with magical illusions, using their natural talent for spellcasting. Often mistaken for dragons, vorvoraks are commonly referred to as canal dragons or mud dragons. However, they aren't truly related to dragons but rather evolved from local crocodiles and exposure to innate magic in the region of Taldor.

Vorvoraks are solitary creatures, preferring to hunt in the early morning or early evening. In general, vorvoraks make their lairs in areas with some submersion. Such places let them hide their hordes and use their brown, mossy bodies as a natural form of stealth. Due to their evolution and magical contamination, vorvoraks have limited innate magical abilities, allowing them to control the water around them and infuse it with their own poisonous bile.

All vorvoraks share a common trait: hoarding treasure. Many fill their lairs with coins, gems, and anything shiny they take from their victims, with some older hoards containing relics of the surrounding imperial nations. The condition of the items is of no importance to the vorvoraks; a hoard is just as likely to contain junk as items of true value.

A fully grown vorvorak is around 24 feet long and weighs approximately 3,000 pounds, with muddy brown scales, a serpentine neck, and hard fins on their back that resemble wings.


Perception +19; darkvision, low-light vision
Languages Common
Skills Athletics +22, Intimidation +19, Stealth +15 (+19 when submerged in mud or water)
Str +7, Dex +2, Con +5, Int +1, Wis +3, Cha +2

AC 29; Fort +22, Ref +18, Will +16
HP 200; Immunities poison; Weaknesses cold 10
+2 Status vs. Fear Effects
Sweeping Tail
Trigger A creature within reach of the vorvorak's tail uses a move action or leaves a square during a move action it's using

Effect The vorvorak attempts a tail Strike against the triggering creature. If the attack is a critical hit, the vorvorak disrupts the action.

Speed 40 feet, climb 30 feet, swim 30 feet; canal walker
Melee Jaws +23 (reach 10), Damage 2d4+13 piercing
Melee Claw +21 (reach 15), Damage 2d6+13 bludgeoning
Ranged Spit +17 (range increment 60 feet), Damage 2d12+6 acid plus Vorvorak Bile
Primal Innate Spells DC 26; 5th Control Water; 4th Hydraulic Torrent, Mirage; 3rd Aqueous Orb, Slow; 2nd Mist, Vanishing Tracks
Canal Walker

A vorvorak ignores difficult terrain caused by swamp terrain features.

Vorvorak Bile (poison)
Saving Throw DC 28 Fortitude
Maximum Duration 6 rounds
Stage 1 2d8 poison and Sickened 1 (2 rounds)
Stage 2 3d8 poison and Sickened 2 (2 rounds)
Stage 3 4d8 poison and Sickened 3 (2 rounds)
Pathfinder Lost Omens Shining KingdomsORC