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Watch Officer

CREATURE 3

Often leading a small team of lower-ranking guards, watch officers patrol their assigned areas to maintain order and enforce laws. Watch officers get the job done, though their methods aren't always gentle or kind.


Larger societies rely on those with the authority and the ability to interpret and enforce laws. Some carry out these duties fairly, but others are harsh and cruel, imposing severe punishments on anyone unable to pay for clemency.


Perception +8; (+9 to Sense Motive)
Languages Common
Skills Athletics +11, Diplomacy +6, Intimidation +9, Legal Lore +7, Society +5
Str +4, Dex +1, Con +3, Int +0, Wis +1, Cha +1
+1 to Sense Motive

AC 19 ((21 with shield raised)); Fort +10, Ref +6, Will +8
HP 45
Air of Authority (aura, emotion, mental)

10 feet. Creatures in the aura who are the same or lower level than the watch officer take a -2 status penalty to their Will DC against the watch officer's attempts to Coerce or Demoralize them.

Bravery

When the watch officer rolls a success on a Will save against a fear effect, they get a critical success instead. In addition, any time they gain the Frightened condition, reduce its value by 1.

Reactive Strike

Trigger A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using.

Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.

Shield Block

Trigger The monster has its shield raised and takes damage from a physical attack.

Effect The monster snaps its shield into place to deflect a blow. The shield prevents the monster from taking an amount of damage up to the shield's Hardness. The monster and the shield each take any remaining damage, possibly breaking or destroying the shield.


Speed 25 feet
Melee Warhammer +13 (shove), Damage 1d8+7 bludgeoning
Melee Fist +13 (agile, nonlethal, unarmed), Damage 1d4+7 bludgeoning
Ranged Crossbow +10 (reload 1, range increment 120 feet), Damage 1d8+3 piercing
Sudden Charge
Frequency once per round

Effect The watch officer Strides twice. If they end their movement within melee reach of at least one enemy, they can make a melee Strike against that enemy.
Pathfinder NPC CoreORC