pf2e.fyi
From Pathfinder Society Scenario #1-06: Lost on the Spirit Road, which isn't enabled.

Weak Arboreal Warden

CREATURE 3
Perception +9; low-light vision
Languages Arboreal, Common, Fey, Senzar, Tien
Skills Athletics +11, Stealth +7 (+12 in forests)
Str +5, Dex +1, Con +3, Int +1, Wis +3, Cha +1

AC 18 (20 with shield raised); Fort +11, Ref +7, Will +9
HP 60; Weaknesses axe vulnerability 5, fire 10; Resistances bludgeoning 5, piercing 5
Attack of Opportunity

Trigger A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using.

Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.

Axe Vulnerability

An arboreal warden takes 5 additional damage from axes.

Shield Block

Trigger The monster has its shield raised and takes damage from a physical attack.

Effect The monster snaps its shield into place to deflect a blow. The shield prevents the monster from taking an amount of damage up to the shield's Hardness. The monster and the shield each take any remaining damage, possibly breaking or destroying the shield.


Speed 25 feet
Melee Stone Longsword +11 (reach 10), Damage 1d8+8 bludgeoning
Melee Shield Bash +11, Damage 1d6+8 bludgeoning
Shield Push

The arboreal warden Strides and then makes a shield bash Strike. If the attack hits, the target is pushed 10 feet.

Pathfinder Society Scenario #1-06: Lost on the Spirit RoadOGL