pf2e.fyi
From Pathfinder Society Scenario #3-07: The Locked Lodge, which isn't enabled.

Weak Hell Hound (PFS 3-07)

CREATURE 2

Variant Weak hell hound

A hell hound's appearance dismisses any doubts as to its infernal origins-flesh the color of burning pitch, teeth as sharp as any fiend's pitchfork, and a shroud of ever-burning hellfire are all trademark features.


Perception +7; darkvision, scent (imprecise) 60 feet
Languages Diabolic; (can't speak any language)
Skills Acrobatics +6, Athletics +7, Stealth +6, Survival +7 (+9 to Track)
Str +4, Dex +3, Con +2, Int -2, Wis +2, Cha -2

AC 17; Fort +7, Ref +8, Will +5
HP 25; Immunities fire; Weaknesses cold 5

Speed 40 feet
Melee Jaws +11 (magical, unarmed, unholy), Damage 1d8+2 piercing plus 1d6 spirit plus 1d6 fire
Breath Weapon (divine, fire)

The hell hound breathes flames that deal 3d6 fire damage to all creatures in a 15-foot cone (DC 17 basic Reflex save).

The hell hound can't use Breath Weapon again for 1d4 rounds. If the hell hound would take fire damage or be targeted by a fire effect, its Breath Weapon recharges.

Pathfinder Society Scenario #3-07: The Locked LodgeOGL