pf2e.fyi
From Pathfinder Society Scenario #2-01: Citadel of Corruption, which isn't enabled.

Weakened Abyssal Fungi

CREATURE 1
Perception +5; darkvision
Languages Chthonian; (can't speak any language)
Skills Athletics +7, Nature +6, Stealth +7
Str +1, Dex +2, Con +2, Int -2, Wis +2, Cha +0

AC 16; Fort +7, Ref +7, Will +5
HP 25; Weaknesses cold iron 3, holy 3
Spore Burst

When an abyssal fungus dies, it triggers its Spore Cloud ability immediately.


Speed 25 feet, climb 20 feet
Melee Slam +9 (agile, finesse, unarmed), Damage 1d6+2 bludgeoning
Ranged Spore Pod +7 (range increment 30 feet), Damage 1d6+1 bludgeoning plus Spores
Spore Cloud (poison)

An abyssal fungus can unleash a cloud of spores that irritates the eyes and throats of non-fungus creatures in a 15-foot emanation. Each creature must succeed at a DC 12 Fortitude save or take 1d4 persistent poison. A creature has its vision reduced as long as the persistent damage continues and can see only within 20 feet (10 feet on a critical failure).

Spores

A creature that takes damage from an abyssal fungus' ranged spore pod Strike must attempt a saving throw with the same DC and effect as its Spore Cloud ability.

Pathfinder Society Scenario #2-01: Citadel of CorruptionOGL