Wendlyn
CREATURE 2 +10; low-light vision
Common, Elven
Acrobatics +10, Deception +6, Otari Lore +7, Society +7, Stealth +8, Thievery +10
Str +2, Dex +4, Con +0, Int +1, Wis +3, Cha +0
Alchemist's Fire (Lesser), Alchemist's Fire (Lesser), Shortbow, Shortsword, Leather Armor, Rope, Thieves' Tools, Arrows (10), Arrows (10)
AC 17; Fort +7, Ref +9, Will +11
HP 30
Mobility
Wendlyn doesn't trigger reactions from movement when she Strides half her Speed or less.
Nimble Dodge
Wendlyn is targeted with an attack by an attacker she can see
Wendlyn gains a +2 circumstance bonus to AC against the triggering attack.
30 feet
Melee Shortsword +10 (agile, finesse, versatile s), Damage 1d6+4 piercing
Ranged Shortbow +10 (deadly d10, propulsive, reload 0, range increment 60 feet), Damage 1d6+1 piercing
Ranged Lesser Alchemist's Fire +10 (alchemical, bomb, splash, range increment 20 feet), Damage 1d8 fire plus 1 fire plus 1 fire
Sneak Attack
Wendlyn deals an extra 1d6 precision damage to Off-Guard creatures.
Surprise Attack
On the first round of combat, if Wendlyn rolls Deception or Stealth for initiative, creatures that haven't acted yet are Off-Guard to her.
Pathfinder BlogOGL