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Whisper Dragon (Ancient)

CREATURE 16

Whisper dragons are keen collectors of rumors and secrets who spend centuries honing their information networks and relationships. They generally do so not out of an intent to hold the information over others or to use for their own machinations, but simply because the process of learning and gathering information is fulfilling. Their hoards are sparse compared to those of other dragons, as they hold their true treasures—secrets—in their minds.


Perception +28; darkvision, scent (imprecise) 60 feet; (+30 to Sense Motive)
Languages Common, Draconic, Empyrean, Fey; Telepathy 100 feet
Skills Acrobatics +27, Athletics +29, Deception +28, Diplomacy +30, Intimidation +28, Occultism +31, Society +35, Stealth +29, Underworld Lore +33
Str +7, Dex +5, Con +6, Int +9, Wis +6, Cha +8
Telepathy 100 feet (aura, magical, mental)

A monster with telepathy can communicate mentally with any creatures within the listed radius, as long as they share a language. This doesn't give any special access to their thoughts, and communicates no more information than normal speech would.

+2 to Sense Motive
Information Network

The dragon can attempt a Society check to Recall Knowledge in place of a check to Gather Information, recalling intelligence from prior informants.

Constant Spells

A constant spell affects the monster without the monster needing to cast it, and its duration is unlimited. If a constant spell gets counteracted, the monster can reactivate it by spending the normal spellcasting actions the spell requires.


AC 39; Fort +28, Ref +26, Will +30; hidden mind
HP 290; Immunities confused, paralyzed, sleep
+2 Status To All Saves Vs. Occult
Diplomatic Solution (emotion, incapacitation, mental, occult)
Trigger The dragon rolls initiative

Effect The dragon targets all enemies it can see within 60 feet with Calm heightened to a rank equal to half the dragon's level rounded up (DC 35 Will save). The dragon doesn't need to Sustain this effect, but if the dragon takes any hostile action against those affected, it breaks the effect for all creatures.
Distracting Whisper (mental, occult)
Trigger The dragon is targeted with an attack

Effect A mysterious voice whispers something disconcerting in the triggering creature's ear, inflicting a –2 circumstance penalty to the triggering attack.

Effect: Distracting Whisper


Speed 60 feet, fly 200 feet
Melee Jaws +32 (magical, reach 15), Damage 3d12+15 piercing
Melee Claw +32 (agile, magical, reach 10), Damage 3d10+15 slashing
Melee Tail +30 (magical, reach 20), Damage 3d10+15 bludgeoning
Occult Innate Spells DC 37; 8th Suggestion, Charm; 7th Retrocognition; 5th Mind Probe; 4th Clairvoyance (At Will); 3rd Clairaudience (At Will), Mind Reading, Ring of Truth; 2nd Embed Message; Cantrips (8th) Daze, Message; Constant (8th) Hidden Mind
Cogitation Breath (mental, occult)

The dragon unleashes a befuddling miasma, dealing 15d6 mental damage in a 50-foot cone (DC 37 basic Will save). A creature that fails its save is Stupefied 1 (Stupefied 2 on a critical failure) for 1 minute. The dragon can't use Cogitation Breath again for 1d4 rounds.

Draconic Frenzy

The dragon makes two claw Strikes and one tail Strike in any order.

Draconic Momentum

The dragon recharges their Cogitation Breath whenever they score a critical hit with a Strike.

Steal Knowledge (concentrate, mental, occult)

The dragon plucks a fragment of knowledge from the mind of a creature within 60 feet, choosing a skill to affect. The creature must attempt a DC 35 Will save.

Success The creature is unaffected.

Failure For the next minute, the creature takes a –1 status penalty to checks using that skill, and the dragon gets a +1 status bonus to using that skill.

Critical Failure As failure, but the penalty is –2 and the bonus is +2.

Thought Whispers (mental, occult)
Frequency once per minute

Effect The dragon sends their mind out to seek others' thoughts, affecting all creatures within 60 feet with Mind Reading (DC 37 Will).
Unveil Secret (fear, mental, occult)

The dragon delves into the mind of a creature within 60 feet to scour for secrets, learning something the creature would find embarrassing or shameful unless they succeed a DC 37 Will save. The target becomes Frightened 1 and can't reduce their frightened condition for 1 minute or until the dragon reveals the secret. As a reaction when the affected creature attempts a check, the dragon can reveal their secret to discomfit them, requiring them to roll twice and take the lower result; this is a misfortune effect.

Pathfinder Monster Core 2ORC