Wind Malevolent (3-4)
CREATURE 3 +7; darkvision
Acrobatics +11, Stealth +9
Str +4, Dex +2, Con +5, Int -4, Wis +0, Cha +0
AC 19; Fort +6, Ref +11, Will +7
HP 50; Immunities bleed, paralyzed, poison, sleep
Dissociate
The wind malevolent would be hit by an effect that deals bludgeoning, piercing, or slashing damage
The wind malevolent dissociates into component elemental wisps while vaguely retaining its weasel-like form. This grants it bludgeoning resistance 5, piercing resistance 5, slashing resistance 5, weakness 5 to area damage, and weakness 5 to splash damage. While in this dissociated form, it can't use its vacuum sickle Strike. The wind malevolent automatically re-forms into its normal form at the beginning of its next turn.
fly 50 feet
Melee Vacuum Sickle +11, Damage 1d8+6 slashing
Pathfinder Society Scenario #2-02: Mountain of Sea and SkyOGL