Witchwargs are related to wargs, but are larger, smarter, and far more dangerous. They are capable of exhaling plumes of freezing breath. When they deign to serve others, they usually reserve this privilege for more dangerous creatures, such as the winter witches of Irrisen.
The warg is an intelligent and malevolent wolf that dwells among goblins, hobgoblins, orcs, and violent humanoids.
Trigger A creature within reach of the witchwarg's jaws attacks one of the witchwarg's allies.
Effect The witchwarg makes a jaws Strike against the triggering creature.
Buck
DC 21 Reflex
Most monsters that serve as mounts can attempt to buck off unwanted or annoying riders, but most mounts will not use this reaction against a trusted creature unless the mounts are spooked or mistreated.
Effect The triggering creature must succeed at a Reflex saving throw against the listed DC or fall off the creature and land Prone. If the save is a critical failure, the triggering creature also takes 1d6 bludgeoning damage in addition to the normal damage for the fall.
Speed 40 feet
Melee Jaws +15 (cold, unarmed), Damage 1d10+6 piercing plus 1d6 cold plus Knockdown
Pack Attack
The witchwarg's Strikes deal 1d6 extra damage to creatures within the reach of at least two of the witchwarg's allies.
Winter Breath(cold, primal)
The witchwarg breathes a cloud of frost in a 15-foot cone that deals 5d8 cold damage (DC 23 basic Reflex save).
The witchwarg can't use Winter Breath again for 1d4 rounds.
Knockdown
Requirements The monster's last action was a successful Strike that lists Knockdown in its damage entry
Effect The monster attempts to Trip the creature. This attempt neither applies nor counts toward the monster's multiple attack penalty.