pf2e.fyi
From Pathfinder Book of the Dead, which isn't enabled.

Withered

CREATURE 5

If a husk zombie survives for several years, their body continues to dry out, their flesh hardens, and their eyes turn into pale, glowing orbs set deep into otherwise empty sockets. Known as the withered, these zombies are cunning, capable of forming complex plans and even setting traps utilizing their less-intelligent brethren to lure the unsuspecting into deadly ambushes.


Simple to create and varied in purpose, these shambling undead are often used for their strength and endless stamina to conduct boring, repetitive tasks.


Perception +11; darkvision
Languages Common, Necril
Skills Athletics +14, Deception +9, Intimidation +9, Stealth +13
Str +5, Dex +4, Con +4, Int +0, Wis +2, Cha +0
Slow

A withered is permanently Slowed 1 and can't use reactions.


AC 22; Fort +11, Ref +13, Will +9
HP 80, void healing; Immunities bleed, death effects, disease, paralyzed, poison, unconscious; Weaknesses vitality 5
Void Healing

A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.


Speed 35 feet
Melee Shortsword +14 (agile, versatile s), Damage 1d6+9 piercing
Melee Dagger +14 (agile, versatile s), Damage 1d4+9 piercing
Melee Fist +14 (unarmed), Damage 1d8+7 bludgeoning
Melee Dagger +13 (agile, thrown 10, versatile s), Damage 1d4+9 piercing
Sneak Attack

The withered zombie deals an additional 2d6 precision damage to Off-Guard creatures.

Sudden Surge
Trigger The husk zombie's turn begins

Effect The withered has a sudden burst of speed. They are Quickened this turn and can use the extra action only to Stride or Strike. If the withered's first action this turn is a melee Strike, the target is Off-Guard against the attack.

The withered can't use Sudden Surge for 1d4 rounds.

Pathfinder Book of the DeadOGL