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Wolf Skeleton

CREATURE 0

Without the burden of flesh, skeletal wolves charge across the battlefield with terrifying speed.


Among the ranks of the dead, none are so numerous, nor so varied, as the skeleton. While most are almost entirely made from bone, some maintain a few scraps of flesh to aid them in movement, such as wing membranes.


Perception +8; darkvision
Skills Acrobatics +6, Athletics +5, Stealth +6
Str +2, Dex +4, Con +1, Int -5, Wis +2, Cha +0

AC 16; Fort +3, Ref +8, Will +6
HP 12, void healing; Immunities death effects, disease, paralyzed, poison, unconscious, bleed; Resistances cold 5, electricity 5, fire 5, piercing 5, slashing 5
Void Healing

A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.


Speed 35 feet
Melee Jaws +8 (unarmed), Damage 1d4+2 piercing plus Knockdown
Surge of Speed

The wolf skeleton Strides three times, but it's Off-Guard until the start of its next turn.

Knockdown

Requirements The monster's last action was a successful Strike that lists Knockdown in its damage entry

Effect The monster attempts to Trip the creature. This attempt neither applies nor counts toward the monster's multiple attack penalty.

Pathfinder Monster Core 2ORC