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From Pathfinder Bestiary 2, which isn't enabled.

Wolverine

CREATURE 2

Wolverines resemble small bears, to which they are related. Stocky and muscular with long claws, wolverines are about 3 feet in length and weigh approximately 40 pounds. They have a thick fur coat that protects them from the cold temperatures of the forests and frozen tundras where they reside.


Perception +8; low-light vision, scent (imprecise) 30 feet
Skills Athletics +7, Stealth +7
Str +3, Dex +3, Con +3, Int -4, Wis +0, Cha -2

AC 18; Fort +9, Ref +7, Will +6
HP 34

Speed 25 feet, burrow 10 feet, climb 10 feet
Melee Jaws +11 (unarmed), Damage 1d8+5 piercing
Melee Claw +11 (agile, unarmed), Damage 1d6+5 slashing
Pounce

The wolverine Strides and makes a Strike at the end of that movement. If the wolverine begins this action Hidden, it remains hidden until after the attack.

Rend

Claw


A Rend entry lists a Strike the monster has.

Requirements The monster hit the same enemy with two consecutive Strikes of the listed type in the same round.

Effect The monster automatically deals that Strike's damage again to the enemy.

Wolverine Rage (concentrate, emotion, mental)

The wolverine enters a state of pure rage that lasts either for 1 minute, until there are no enemies it can perceive, or until it falls Unconscious, whichever comes first. While raging, the wolverine has AC 17, its jaws Strike deals 1d8+7 damage, and its claw Strike deals 1d6+7 damage. While raging, the wolverine can't use actions that have the concentrate trait, except for Seek. After it's stopped raging, a wolverine can't use Wolverine Rage again for 1 minute.

Pathfinder Bestiary 2OGL