World Ender
CREATURE 16Unlike most villains, world enders are unburdened by nuance. Their ultimate goal is simple, if lofty: destroy the world and everyone in it.
Villains pursue selfish and cruel goals, trampling over anyone in their way.
+25
Common
Intimidation +28, Nature +27, Religion +25, Society +27
Str +4, Dex +3, Con +7, Int +7, Wis +3, Cha +2
AC 36; Fort +30, Ref +26, Will +28
HP 275; Resistances fire 15
Unyielding Purpose
The world ender would be reduced to 0 HP
The world ender has a Volcanic Eruption spell remaining
The world ender refuses to let their destructive dream go unrealized, stabilizing at 1 HP just long enough to cast volcanic eruption, centered on themself. They die, immolated in the eruption.
25 feet
Melee Fist +27 (agile, nonlethal, unarmed), Damage 1d4+10 bludgeoning plus 3d6 fire
Melee Staff of Fire +28 (magical, two hand d8), Damage 2d4+10 bludgeoning plus 3d6 fire
Primal Prepared Spells DC 41, attack +33; 8th Desiccate, Punishing Winds, Sunburst (×2); 7th Blazing Bolt, Fiery Body, Volcanic Eruption (×2); 6th Chain Lightning (×2), Floating Flame, Wall of Fire; 5th Fireball (×2), Magic Passage, Wall of Stone; 4th Fly (×2), Unfettered Movement (×2); 3rd Earthbind (×2), Haste, Slow; 2nd Darkvision, Enlarge, Revealing Light, Water Walk; 1st Air Bubble, Fleet Step, Gentle Landing, Gust of Wind; Cantrips (8th) Caustic Blast, Electric Arc, Gouging Claw, Ignition, Light
Monologue (concentrate)
once per round
Throughout combat, the world ender ceaselessly expounds upon the righteous reasons for their destructive aims and the futility of their enemies' efforts to stop them. They gain a +1 status bonus to Will saves and a +2 status bonus to damage rolls with their spells. Each time they take this action again, the bonuses increase by 1 and 2, respectively. The monologue ends (and the bonuses are lost) if the world ender becomes unable to act or speak, or if they end their turn without having taken this action.
Overwhelming Energy (spellshape)
If the next action the world ender uses is to Cast a Spell, the spell ignores 20 resistance to energy damage. This applies to all damage the spell deals, including persistent damage and damage caused by an ongoing effect of the spell. A creature's immunities are unaffected.
Pathfinder NPC CoreORC