pf2e.fyi
From Pathfinder Society Scenario #2-06: The Crashing Wave, which isn't enabled.

Wounded Dragon Turtle (5-6)

CREATURE 7
Perception +15; darkvision
Languages Common, Draconic, Thalassic
Skills Athletics +18, Diplomacy +13, Intimidation +15, Stealth +11, Survival +14
Str +6, Dex -1, Con +4, Int +0, Wis +2, Cha +0

AC 26; Fort +16, Ref +12, Will +13
HP 110; Immunities fire, paralyzed, sleep
Shell Block
Trigger A creature adjacent to the dragon turtle targets it with a melee attack.

Effect The dragon turtle rolls its shell toward the triggering creature, gaining a +2 circumstance bonus to its AC against the triggering attack.

Speed 20 feet, swim 30 feet
Melee Jaws +18 (reach 10, unarmed), Damage 2d12+6 piercing
Melee Claw +18 (agile, unarmed), Damage 2d8+6 slashing
Breath Weapon (air, fire, primal)

The dragon turtle breathes a massive blast of steam that deals 8d6 fire damage to creatures within a 40-foot cone (DC 24 basic Reflex save). This steam blast affects creatures within the water, as well as outside.

The dragon turtle can't use its Breath Weapon again for 1d4 rounds.

Capsize (attack, move)

The dragon turtle tries to capsize an adjacent aquatic vessel of its size or smaller. The dragon turtle must succeed at an Athletics check with a DC of 27 or the pilot's Sailing Lore DC, whichever is higher.

Draconic Frenzy

The dragon turtle makes two claw Strikes and one jaws Strike in any order.

Pathfinder Society Scenario #2-06: The Crashing WaveOGL