Wounded Orc Brute
CREATURE -1 +5; darkvision
Orcish
Athletics +5, Intimidation +2
Str +3, Dex +2, Con +3, Int -1, Wis +1, Cha +0
AC 15; Fort +6, Ref +4, Will +2
HP 8
Ferocity
The monster is reduced to 0 HP.
The monster avoids being knocked out and remains at 1 HP, but its Wounded value increases by 1. When it is Wounded 3, it can no longer use this ability
25 feet
Melee Orc Knuckle Dagger +7 (agile, disarm), Damage 1d6+3 piercing
Melee Fist +7 (agile, nonlethal, unarmed), Damage 1d4+3 bludgeoning
Melee Javelin +4 (thrown 30), Damage 1d6+3 piercing
Pathfinder Society Scenario #1-05: Trailblazers' BountyOGL