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From Pathfinder Adventure Path: Bastion of Blasphemies, which isn't enabled.

Wrathful Armor

CREATURE 2

Suits of animated armor see use both as guardians and as training partners in high-end martial academies able to afford the extravagance. Often, a warrior's old suit of armor can be turned into animated armor once it accrues too much battle damage to provide adequate protection. They're found most often in wizard laboratories and ancient dungeons.


Granted a semblance of life through the use of rituals or other strange magic, animated objects take many forms and serve a variety of uses. A few examples of typical animated objects are listed below. Many of these creatures serve as guardians, surprising unsuspecting adventurers when they suddenly attack. Others serve as idle distractions for the exceptionally rich, simple servants created to handle odd jobs, and the like.


Perception +6; darkvision
Skills Athletics +9
Str +3, Dex -3, Con +4, Int -5, Wis +0, Cha -5

AC 17 ((13 when broken); construct armor); Fort +10, Ref +3, Will +4
HP 20
Construct Armor (Hardness 9)

Like normal objects, an animated armor has Hardness. This Hardness reduces any damage it takes by an amount equal to the Hardness. Once an animated armor is reduced to less than half its Hit Points, or immediately upon being damaged by a critical hit, its construct armor breaks and its Armor Class is reduced to 13.


Speed 20 feet
Melee Glaive +10 (deadly d8, forceful, magical, reach 10), Damage 1d8+4 slashing plus Tetanus
Melee Gauntlet +9 (agile, free hand, magical), Damage 1d6+4 bludgeoning plus Tetanus
Soul Bolstering

When a suit of wrathful armor is destroyed, it falls to pieces and the soul energy that animated it redistributes to the remaining active suits, trailing prismatic energy and cries of pain as it goes. The first time this occurs, the soul flows into the three remaining suits, granting each suit 4 temporary HP. The second time this occurs, the soul flows into the two remaining suits, granting each 6 temporary HP. The third time this occurs, the soul flows to the one remaining suit, granting it 12 temporary HP. These temporary HP persist until they're lost or until they're replaced by a greater value of temporary HP.

Tetanus

A creature that takes damage from a wrathful armor's glaive or gauntlet strike must succeed at a DC 14 Fortitude save to resist contracting tetanus


Tetanus

Onset 10 days
Stage 1 Clumsy 1 (1 week)
Stage 2 Clumsy 2 and can't speak (1 day)
Stage 3 Paralyzed with spasms (1 day)
Stage 4 death
Pathfinder Adventure Path: Bastion of BlasphemiesORC