pf2e.fyi
From Pathfinder Adventure Path: Hell's Destiny, which isn't enabled.

Wretched Diabolist

CREATURE 20
Perception +34; darkvision
Languages Common, Diabolic, Draconic, Empyrean, Necril
Skills Acrobatics +38, Arcana +41, Deception +35, Diplomacy +35, Hell Lore +41, Intimidation +35, Occultism +41, Religion +41, Stealth +38
Str -5, Dex +6, Con +0, Int +10, Wis +7, Cha +8

AC 44; Fort +27, Ref +33, Will +36
HP 375, void healing; Immunities bleed, death effects, disease, fire, paralyzed, poison, precision, unconscious; Resistances all damage 15 (except force, ghost touch, spirit, or vitality; double resistance vs. non-magical)
Void Healing

A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.


Speed fly 25 feet
Melee Ghostly Hand +36 (agile, finesse, magical), Damage 4d8+14 void
Arcane Spontaneous Spells DC 42, attack +34; 10th (1 slots) Cataclysm; 9th (3 slots) Falling Stars, Implosion, Phantasmagoria; 8th (3 slots) Arctic Rift, Quandary; 7th (3 slots) Energy Aegis, Mask of Terror; 6th (3 slots) Spellwrack, Truesight, Vampiric Exsanguination; Cantrips (10th) Detect Magic, Prestidigitation, Telekinetic Hand
Steady Spellcasting

If a reaction would disrupt the wretched diabolist's spellcasting action, the diabolist attempts a DC 15 flat check. On a success, the action isn't disrupted.

Wail of the Damned (auditory, divine, emotion, fear, mental)

The diabolist laments their fate; Each living creature within 60 feet must attempt a DC 42 Will save.


Critical Success The creature is temporarily immune to this wretched diabolist's Wail of the Damned for 1 minute.

Success The creature is Frightened 1.

Failure The creature is Frightened 2.

Critical Failure The creature is Frightened 3.

Pathfinder Adventure Path: Hell's DestinyORC