Xoxren Killiani
CREATURE 11Male azarketi psychic
+24; low-light vision
Alghollthu, Azlanti, Common
Deception +21, Diplomacy +21, Intimidation +21, Occultism +23, Religion +19
Str +0, Dex +1, Con +2, Int +5, Wis +2, Cha +4
AC 29; Fort +21, Ref +20, Will +24
HP 198
Vortex (aura, water)
20 feet.
While Xoxren wears the Amulet of the Slumberer, water in the area is difficult terrain for swimming creatures that don't have the water trait.
25 feet, swim 40 feet
Melee Dagger +21 (agile, magical, thrown 10, versatile s), Damage 2d4 mental plus 2d4+1 slashing
Melee Dagger +21 (agile, finesse, magical, versatile s), Damage 2d4 mental plus 2d4+1 slashing
Occult Prepared Spells DC 30, attack +22; 6th Phantasmal Calamity, Wall of Force; 5th Slither, Synaptic Pulse (×2); 4th Flicker, Vision of Death (×2); 3rd Blindness (×2), Haste; 2nd Invisibility, Paranoia, See the Unseen; 1st Bane, Command, Spirit Link; Cantrips (6th) Daze, Light, Shield, Telekinetic Hand, Telekinetic Projectile, Void Warp
Consume Sacrifice (death, healing, occult)
once per turn
A sacrificial victim within 30 feet of Xoxren is tied to a sacrificial pillar
Xoxren draws the final dregs of life from the victim. He gains 5d8 healing Hit Points and a +2 circumstance bonus to the DCs of his spells until the end of his next turn.
Unleash Tormented Psyche
Xoxren's turn begins
Xoxren is in an encounter, he Cast a Spell on his previous turn, and he isn't stupefied
While his psyche is unleashed, Xoxren's damaging spells deal an additional 3d6 mental damage to one target or 1d6 mental damage to each target if there are multiple targets. Xoxren's psyche remains unleashed for 2 rounds or until he falls Unconscious. Afterward, he is Stupefied 1 for 2 rounds.
Pathfinder Adventure Path: Hell's DestinyORC