Xulgath Demon-Caller
CREATURE 5 +11; darkvision
Draconic, Sakvroth
Arcana +9, Athletics +13, Intimidation +11, Religion +9, Stealth +10, Survival +11
Str +4, Dex +1, Con +2, Int +0, Wis +4, Cha +2
AC 22; Fort +11, Ref +8, Will +13
HP 80
Stench (aura, olfactory)
30 feet. A creature entering the aura must attempt a DC 22 Fortitude save. On a failure, the creature is Sickened 1, and on a critical failure, the creature also takes a –5-foot status penalty to its Speeds for 1 round. While within the aura, the creature takes a -2 circumstance penalty to saves to recover from the sickened condition. A creature that succeeds at its save is temporarily immune to all xulgaths' stench for 1 minute.
Effect: Xulgath Stench
25 feet
Melee Spiked Gauntlet +16 (agile, magical), Damage 2d4+4 piercing plus Demonic Condemnation
Melee Jaws +15 (unarmed), Damage 2d8+4 piercing
Melee Claw +15 (agile, unarmed), Damage 2d6+4 slashing
Melee Javelin +12 (thrown 30), Damage 1d6+4 piercing
Divine Prepared Spells DC 24, attack +16; 3rd Blindness, Harm, Vampiric Touch; 2nd Death Knell, Dispel Magic, Spiritual Weapon (×2); 1st Bane, Command (×2), Heal; Cantrips (3rd) Detect Magic, Forbidding Ward, Guidance, Shield
Cleric Domain Spells DC 24, attack +14, 1 Focus Point; 3rd Athletic Rush
Demonic Condemnation
The target must succeed at a DC 22 Fortitude save or become Frightened 2 (Frightened 4 on a critical failure). The target is Enfeebled 1 for as long as it is frightened.
Pathfinder #152: Legacy of the Lost GodOGL