Yeast Ooze
CREATURE 2Urban pollution breeds all kinds of new and interesting ooze creatures.
Wild yeast and alchemy combine to form this monstrous frothing ooze.
+6; motion sense 60 feet
Athletics +7
Str +3, Dex -2, Con +2, Int -5, Wis -1, Cha -5
Motion Sense 60 feet
A yeast ooze can sense nearby creatures through vibration and air or water movement.
AC 12; Fort +10, Ref +3, Will +6
HP 60; Immunities acid, critical hits, precision, unconscious, visual; Weaknesses bludgeoning 5, cold 5; Resistances slashing 5, piercing 5
20 feet, swim 20 feet
Melee Pseudopod +9 (unarmed), Damage 1d8+3 bludgeoning plus Monstrous Yeast
Monstrous Yeast (contact, disease)
Whenever a creature infected with monstrous yeast takes cold damage, they can make a new saving throw with a +2 circumstance bonus. Failure doesn't advance the disease
DC 16 Fortitude
1 round
Off-Guard (1 hour)
Enfeebled 1 and off-guard (1 hour)
Enfeebled 2 and off-guard (1 day)
Pathfinder #178: Punks in a Powder KegOGL