pf2e.fyi
From Pathfinder Bestiary 2, which isn't enabled.

Yellow Musk Brute

CREATURE 2

A creature transformed by a yellow musk creeper's tendrils boring into its brain becomes a yellow musk thrall if it's Small or Medium, or a yellow musk brute if Large (a Small creature becomes a Small thrall rather than a Medium one). The transformation takes 1 hour. A yellow musk thrall takes only the most rudimentary of actions: bringing the yellow musk creeper water and new creatures to infest. After a few days (or if the creeper dies), the thrall wanders off into the wilderness and falls dead within 24 hours. The body of a deceased thrall sprouts a new yellow musk creeper within hours of its death, becoming a fully grown plant within 24 hours.


Perception +4; low-light vision
Skills Athletics +9
Str +5, Dex -3, Con +4, Int -5, Wis +0, Cha -2
Slow

A yellow musk brute is permanently Slowed 1 and can't use reactions.


AC 15; Fort +10, Ref +3, Will +6
HP 45; Weaknesses fire 10
Entangling Tendrils (aura)

5 feet. Grasping tendrils extend out from the brute. When the brute ends its movement next to a creature, or a creature ends its turn next to the brute, that creature must succeed at a DC 15 Reflex save or be Grabbed by the tendrils.


Speed 25 feet
Melee Fist +11 (reach 10, unarmed), Damage 1d12+5 bludgeoning plus Improved Push plus Pollen Touch
Limb Extension
Trigger The yellow musk brute is reduced to 15 HP or fewer

Effect Creeper tendrils tear through the brute's limbs, causing its forearms to tear loose. The brute's melee reach increases by 5 feet.
Pollen Touch

When the brute strikes a creature, that creature is exposed to yellow musk creeper pollen, as Spray Pollen (DC 15). The creature is fascinated by the yellow musk creeper that spawned the brute, not by the brute itself. The affected creature must attempt a DC 15 Will save.

Once a creature succeeds at any save against Spray Pollen, it becomes temporarily immune for 24 hours.


Success The creature is unaffected.

Failure The creature is Fascinated. For as long as it is fascinated, it must spend each of its actions to move closer to the yellow musk creeper that spawned the brute as expediently as possible, while avoiding obvious dangers. If the creature is adjacent to the yellow musk creeper, it stays still and doesn't act.

Critical Failure As failure, but the condition doesn't end automatically. The creature can attempt a new save at the end of each of its turns. On a success, the fascinated condition and other effects end.

Improved Push

Trigger The monster's last action was a successful Strike that lists Improved Push in its damage entry

Effect The monster attempts to Shove the creature. This attempt neither applies nor counts toward the monster's multiple attack penalty. If Improved Push lists a distance, change the distance the creature is pushed on a success to that distance.

Pathfinder Bestiary 2OGL