pf2e.fyi
From Pathfinder Society Quest #3: Grehunde's Gorget, which isn't enabled.

Young Sea Serpent

CREATURE 1
Perception +7; darkvision
Skills Acrobatics +4, Athletics +6 (+8 to swim), Stealth +8
Str +5, Dex +1, Con +3, Int -4, Wis +1, Cha +0

AC 16; Fort +10, Ref +5, Will +5
HP 20

Speed 20 feet, swim 40 feet
Melee Jaws +9 (reach 10, unarmed), Damage 1d6+2 piercing plus Grab
Ranged Waterspout +7 (brutal, water, range increment 30 feet), Damage plus Young Sea Serpent Algae
Constrict

1d4+2 bludgeoning damage, no listed Fortitude save


The monster deals the listed amount of damage to any number of creatures Grabbed or Restrained by it. Each of those creatures can attempt a basic Fortitude save with the listed DC.

Spine Rake (attack, move)

The young sea serpent extends the spines along its back and Swims or Strides. Each creature the serpent is adjacent to at any point during its movement takes 1d4+2 slashing damage (DC 14 basic Reflex save).

Young Sea Serpent Algae (incapacitation, poison)

The water in the ballast organs around the sea serpent's neck is full of psychotropic algae.

Saving throw DC 18 Fortitude

Maximum duration 3 rounds

Stage 1 Confused and, if flying, spends its first action each turn to descend 20 feet (1 round)
Grab

Requirements The monster's last action was a successful Strike that lists Grab in its damage entry, or the monster has a creature Grabbed or Restrained

Effect If used after a Strike, the monster attempts to Grapple the creature using the body part it attacked with. This attempt neither applies nor counts toward the creature's multiple attack penalty.

The monster can instead use Grab and choose one creature it's grabbing or restraining with an appendage that has Grab to automatically extend that condition to the end of the monster's next turn.

Pathfinder Society Quest #3: Grehunde's GorgetOGL