pf2e.fyi
From Pathfinder Society Scenario #5-10: The Crocodile's Smile, which isn't enabled.

Younger Sister Vivatu

CREATURE 1
Perception +6; low-light vision
Languages Common, Fey, Thalassic, Vanara, Vudrani
Skills Acrobatics +7, Athletics +4, Stealth +7
Str +1, Dex +4, Con +0, Int +1, Wis +3, Cha +0
Prehensile Tail

Vanara can use their long, flexible tail to perform Interact actions requiring a free hand, even if both hands are otherwise occupied. Their tail can't perform actions that require fingers or significant manual dexterity, including any action that would require a check to accomplish, and they can't use it to hold items.


AC 19; Fort +5, Ref +9, Will +8
HP 16
Go With the Flow (primal, water)
Trigger Vivatu is targeted by a physical attack and can see the attacker

Effect The targeted part of Vivatu's body turns into flowing water to hamper the blow. She gains a +2 circumstance bonus to AC against the triggering attack. If she takes electricity damage, she can't use this again for 1d4 rounds.

Speed 25 feet, climb 15 feet, swim 20 feet
Melee Fist +7 (agile, finesse, nonlethal, unarmed), Damage 1d6+1 bludgeoning
Melee Bo Staff +4 (parry, reach 10, trip), Damage 1d8+1 bludgeoning
Melee Javelin +7 (thrown 30), Damage 1d6+1 piercing
Divine Innate Spells DC 13, attack +5; 1st Pest Form (Monkey Only)
Flurry of Blows
Frequency once per round

Effect Vivatu makes two unarmed Strikes. If both hit the same creature, combine their damage for the purpose of resistances and weaknesses.
Spring Up
Requirements Vivatu is Prone

Effect Vivatu Stands, then can immediately Step twice. The Stand action doesn't trigger reactions.
Pathfinder Society Scenario #5-10: The Crocodile's SmileOGL