Zaiho
CREATURE 16Male human inventor
+24; darkvision
Common, Diabolic, Dwarven, Gnomish, Goblin, Osiriani, Tien, Vudrani
Acrobatics +29, Athletics +27, Crafting +31, Deception +29, Ilizmagorti Lore +29, Intimidation +29, Society +29
Str +3, Dex +5, Con +1, Int +5, Wis +2, Cha +3
Zaiho's Gun Sword, Explorer's Clothing, Eye of the Mantis, Obsidian Goggles (Greater), Rounds (Gun Sword) (20)
AC 39; Fort +25, Ref +31, Will +28
HP 265
25 feet
Melee Zaiho's Gun Sword +29 (critical fusion, disarm, magical, trip, versatile p), Damage 3d10+11 slashing plus 1d6 bleed plus 1d6 electricity
Melee Zaiho's Gun Sword +31 (concussive, kickback, magical, reload 1), Damage 3d10+8 piercing plus 1d6 electricity
Fiery Leap (fire)
once per day
Zaiho Leaps. As he does so, he throws a handful of explosive devices into a square he was adjacent to just before he Leaped. A creature in this square takes 11d10 fire damage (DC 37 basic Reflex save); that creature and all creatures adjacent to the target square also take 11 fire splash damage.
Gadget Defense
Zaiho would roll a saving throw against an effect that would cause Hit Point damage
Zaiho quickly procures some outlandish gadget or device from his pouches to protect himself from the triggering effect. Rather than roll the normal saving throw against the effect, Zaiho instead attempts a Crafting check in place of that saving throw, treating the result of this check as the result of the saving throw instead. If this results in a critical failure, Zaiho's gadgets are damaged, and he can no longer use this reaction for 24 hours.
Twinned Combat
Any enemy is Off-Guard against Zaiho's Strikes if that enemy is currently taking persistent damage from or is frightened by any of Shirota's bombs. Zaiho doesn't inflict splash damage to Shirota with Fiery Leap.
Pathfinder Adventure: Prey for DeathORC