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From Pathfinder #154: Siege of the Dinosaurs, which isn't enabled.

Zashathal Head-Taker

CREATURE 15

Male xulgath zealous hardscale

Perception +27; darkvision; coward sense (imprecise) 60 feet
Languages Common, Draconic, Sakvroth
Skills Acrobatics +22, Athletics +29, Intimidation +25 (+27 to Demoralize), Religion +25, Stealth +22, Survival +25
Str +6, Dex +1, Con +5, Int +0, Wis +4, Cha +2
Coward Sense (Imprecise) 60 feet

Zashathal's disgust for cowardice is so powerful that he can detect the presence of frightened creatures, even if he can't see them.


AC 36; Fort +29, Ref +23, Will +26; fanatical juggernaut
HP 250
Attack of Opportunity

Trigger A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using.

Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.

Fanatical Juggernaut

When Zashathal rolls a success on a Fortitude save, it is a critical success instead. Zashathal halves damage he takes from failing a Fortitude save.

Powerful Stench (aura, olfactory)

30 feet. A creature that enters the area must attempt a DC 34 Fortitude save. On a failure, the creature is Sickened 2, and on a critical failure, the creature is also Slowed 1 for as long as it is sickened. While within the aura, the creature takes a -2 circumstance penalty to saves to recover from the sickened condition. A creature that succeeds at its save is temporarily immune to all xulgaths' stenches for 1 minute.


Speed 35 feet
Melee Ankylostar +30 (backswing, magical, shove, versatile p), Damage 3d10+12 bludgeoning
Melee Jaws +28 (unarmed), Damage 3d8+12 piercing
Melee Claw +28 (agile, unarmed), Damage 3d6+12 slashing
Melee Stoneraiser Javelin +25 (thrown 30), Damage 2d6+12 piercing
Intimidating Strike (rage)
Trigger Zashathal hits a creature with a melee Strike

Effect Zashathal makes an Intimidate check to Demoralize the target creature. If the target creature was reduced to 0 Hit Points by the triggering Strike, Zashathal can instead Demoralize all opponents within 30 feet by comparing the result of his Intimidation check to each creature's Will DC. Zashathal doesn't take a penalty to these Intimidation checks for not speaking a target's language.
Rage (concentrate, emotion, mental)
Requirements Zashathal isn't Fatigued or raging

Effect Zashathal gains 20 temporary Hit Points that last until the rage ends. While raging, he deals 12 additional damage with melee attacks and takes a -1 penalty to AC. Zashathal can't use concentrate actions except Seek and rage actions. The rage lasts for 1 minute, until there are no enemies Zashathal can perceive, or until Zashathal falls Unconscious. Once the rage ends, Zashathal can't again for 1 minute.
Renewed Vigor (concentrate, rage)

Zashathal gains 12 temporary Hit Points.

Effect: Renewed Vigor

Sudden Charge

Zashathal Strides twice and makes a melee Strike.

Whirlwind Strike

Zashathal makes a melee Strike against all creatures within his reach. Each attack counts toward his multiple attack penalty, but his multiple attack penalty doesn't increase until he's made all his attacks.

Pathfinder #154: Siege of the DinosaursOGL