Zatqualmish (5-6)
CREATURE 6 +12; low-light vision
Common, Dwarven, Elven, Fey, Gnomish
Crafting +9, Deception +14, Diplomacy +12, Legal Lore +9, Occultism +11, Performance +14, Society +11 (+12 to Create Forgeries), Thievery +11, Underworld Lore +9
Str +1, Dex +3, Con +2, Int +1, Wis +1, Cha +4
Shortbow, Rapier, Wax and Official Seals (Pathfinder Society), Clothing (Fine), Writing Set, Writing Set (Extra Ink and Paper), Piccolo, Thieves' Tools, Healing Potion (Minor), Arrows (10)
AC 24; Fort +10, Ref +15, Will +13; +1 Status to All Saves vs. Illusions
HP 76
+1 Status to All Saves vs. Illusions
Run Away!
A creature ends its movement adjacent to Zatqualmish
Zatqualmish Strides up to 10 feet (or his Speed, if that Speed is less than 10 feet). He must end his movement in a location that isn't within 5 feet of a foe.
This movement doesn't trigger reactions.
25 feet
Melee Rapier +12 (deadly d8, disarm, finesse), Damage 1d6+1 piercing
Melee Shortbow +12 (deadly d10), Damage 1d6+1 piercing
Occult Spontaneous Spells DC 25, attack +16; 3rd (3 slots) Haste, Slow, Vampiric Touch; 2nd (3 slots) Blur, Hideous Laughter, Invisibility; 1st (3 slots) Charm, Color Spray, Magic Missile, Unseen Servant; Cantrips (3rd) Chill Touch, Detect Magic, Guidance, Read Aura, Shield
Bard Composition Spells DC 25, attack +15, 2 Focus Points; 3rd Counter Performance; Cantrips (3rd) Triple Time, Inspire Courage
Pathfinder Society Quest #8: Shadows of the Black SovereignOGL