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From Pathfinder Society Quest #8: Shadows of the Black Sovereign, which isn't enabled.

Zatqualmish (5-6)

CREATURE 6
Perception +12; low-light vision
Languages Common, Dwarven, Elven, Fey, Gnomish
Skills Crafting +9, Deception +14, Diplomacy +12, Legal Lore +9, Occultism +11, Performance +14, Society +11 (+12 to Create Forgeries), Thievery +11, Underworld Lore +9
Str +1, Dex +3, Con +2, Int +1, Wis +1, Cha +4

AC 24; Fort +10, Ref +15, Will +13; +1 Status to All Saves vs. Illusions
HP 76
+1 Status to All Saves vs. Illusions
Run Away!
Trigger A creature ends its movement adjacent to Zatqualmish

Effect Zatqualmish Strides up to 10 feet (or his Speed, if that Speed is less than 10 feet). He must end his movement in a location that isn't within 5 feet of a foe.

This movement doesn't trigger reactions.


Speed 25 feet
Melee Rapier +12 (deadly d8, disarm, finesse), Damage 1d6+1 piercing
Melee Shortbow +12 (deadly d10), Damage 1d6+1 piercing
Occult Spontaneous Spells DC 25, attack +16; 3rd (3 slots) Haste, Slow, Vampiric Touch; 2nd (3 slots) Blur, Hideous Laughter, Invisibility; 1st (3 slots) Charm, Color Spray, Magic Missile, Unseen Servant; Cantrips (3rd) Chill Touch, Detect Magic, Guidance, Read Aura, Shield
Bard Composition Spells DC 25, attack +15, 2 Focus Points; 3rd Counter Performance; Cantrips (3rd) Triple Time, Inspire Courage
Pathfinder Society Quest #8: Shadows of the Black SovereignOGL