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Zealot of Asmodeus

CREATURE 4

Zealots ferret out plots against their religion and seek justice for their church's followers. This zealot serves Asmodeus, but others might serve Abadar, Calistria, Iomedae, Norgorber, Pharasma, Sarenrae, or Zon-Kuthon. They often ride a War Horse wearing light barding. To depict a zealot's mount, add this horse to the encounter as an additional monster with its own actions, adjusting the encounter's XP budget accordingly.


Religions inspire devout individuals to uphold their tenets.


Perception +9
Languages Common
Skills Athletics +9, Deception +10, Intimidation +10, Religion +12, Society +7
Str +4, Dex +1, Con +1, Int +0, Wis +3, Cha +2

AC 22 ((24 with shield raised)); Fort +9, Ref +7, Will +11
HP 60
Shield Block

Trigger The monster has its shield raised and takes damage from a physical attack.

Effect The monster snaps its shield into place to deflect a blow. The shield prevents the monster from taking an amount of damage up to the shield's Hardness. The monster and the shield each take any remaining damage, possibly breaking or destroying the shield.

Swear Vengeance
Trigger A creature the zealot can see damages a follower of Asmodeus other than the zealot

Effect The zealot is affected by a Sure Strike spell. If the zealot makes an attack roll against anyone other than the triggering creature, the sure strike ends with no effect.

Speed 20 feet
Melee Mace +12 (shove), Damage 1d6+4 bludgeoning
Melee Fist +12 (agile, nonlethal, unarmed), Damage 1d4+4 bludgeoning
Ranged Composite Shortbow +9 (deadly d10, propulsive, reload 0, range increment 60 feet), Damage 1d6+2 piercing
Divine Prepared Spells DC 19, attack +11; 2nd Cleanse Affliction, Harm (×4), See the Unseen, Share Life; 1st Command, Runic Weapon, Spirit Link; Cantrips (2nd) Detect Magic, Divine Lance, Forbidding Ward, Read Aura, Sigil
Channel Smite (divine)
Cost the zealot expends a Harm spell

Effect The zealot makes a melee Strike. If it hits, they damage the target with a 1-action harm spell. The target automatically gets a failure (or a critical failure if the Strike was a critical hit). The spell doesn't have the manipulate trait when cast this way.
Deadly Simplicity

The zealot deals 1d8 damage with their mace instead of 1d6.

Pathfinder NPC CoreORC