The zimiezeks, also known as those-that-weave-secrets, are one of many creatures native to Duskfathom. They resemble large spiders with humanoid hands instead of spidery feet and possess vaguely humanoid heads with multiple eyes and spider fangs for jaws. Their faces are often shrouded by a veil, mask, or webbing to both hide their identity and as a gesture of peace, for a zimiezek's bite can turn other humanoids into them.
Unlike the karumzeks, Norgorber's more common divine servitors, zimiezeks almost never leave Duskfathom. Most are average citizens who revere Norgorber as both deity and prince. Only a few serve the god of secrets directly as the city's security and elite strike force.
Uncertain Origins
The zimiezeks believe the first of them arose from souls who were once Norgorber's allies in life who stumbled upon the god's greatest secret and were slain to conceal his identity. Some doubt this claim, given Norgorber's anathema on showing mercy. Nevertheless, a connection exists between Norgorber and both zimiezeks and karumzeks that lets the god automatically know the creatures' names and identities.
Perception +33; greater darkvision
Languages Chthonian, Common, Daemonic, Diabolic, Utopian
Effect The Zimiezek gains a +2 circumstance bonus to AC against the triggering attack.
Reactive Strike
The zimiezek gains two extra reactions on their turn that they can only use to make Reactive Strikes.
Trigger A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using.
Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.
A creature hit by the zimiezek's web Strike is Restrained either to a surface or tethered to the zimiezek until it Escapes. The zimiezek gains a +2 circumstance bonus to Trip a tethered target and can Interact with the tether to pull a target 15 feet toward them.