Zombie Burster
CREATURE 4 +6; darkvision
Athletics +13
Str +4, Dex -2, Con +2, Int -5, Wis +0, Cha -2
AC 18; Fort +13, Ref +6, Will +8
HP 72, void healing; Immunities bleed, death effects, disease, paralyzed, poison, unconscious; Weaknesses slashing 10, vitality 10
Bursting Pustules (disease)
The zombie takes piercing damage or damage from a critical hit
The pustules covering the zombie's flesh rupture, covering adjacent creatures with vile fluid. Creatures adjacent to the zombie become Sickened 1 unless they succeed at a DC 18 Fortitude save.
Void Healing
A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.
25 feet
Melee Fist +12 (unarmed), Damage 2d6+6 bludgeoning plus Grab
Melee Jaws +12 (unarmed), Damage 1d10+10 piercing
The zombie has a creature Grabbed or Restrained.
Grab
The monster's last action was a successful Strike that lists Grab in its damage entry, or the monster has a creature Grabbed or Restrained
The monster can instead use Grab and choose one creature it's grabbing or restraining with an appendage that has Grab to automatically extend that condition to the end of the monster's next turn.
Pathfinder Society Scenario #6-10: Once in WhispersORC