pf2e.fyi
From Pathfinder Society Scenario #1-18: Lodge of the Living God, which isn't enabled.

Zombie Charger

CREATURE -1
Perception +0; darkvision
Skills Athletics +5
Str +3, Dex -2, Con +2, Int -5, Wis +0, Cha -2

AC 12; Fort +6, Ref +0, Will +2
HP 16, void healing; Immunities bleed, death effects, disease, paralyzed, poison, unconscious; Weaknesses vitality 5, slashing 5
Rotting Aura (aura, disease)

10 feet. The zombie emits an aura of rot and disease that causes wounds to fester and turn sour.

Any living creature that starts its turn within 10 feet of the zombie and is not at full Hit Points takes 1d6 damage as its wounds fester.

Void Healing

A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.


Speed 30 feet
Melee Fist +7 (unarmed), Damage 1d6+3 bludgeoning plus Grab
Melee Jaws +7 (unarmed), Damage 1d8+3 piercing
Requirements The zombie has a creature Grabbed or Restrained.
Grab

Requirements The monster's last action was a successful Strike that lists Grab in its damage entry, or the monster has a creature Grabbed or Restrained

Effect If used after a Strike, the monster attempts to Grapple the creature using the body part it attacked with. This attempt neither applies nor counts toward the creature's multiple attack penalty.

The monster can instead use Grab and choose one creature it's grabbing or restraining with an appendage that has Grab to automatically extend that condition to the end of the monster's next turn.

Pathfinder Society Scenario #1-18: Lodge of the Living GodOGL