pf2e.fyi
From Pathfinder Society Scenario #6-06: Rotten Apples, which isn't enabled.

Zombie Leshy

CREATURE 1

Variant plague zombie

Plague zombies are infested with horrible contagions.


A zombie's only desire is to consume the living. Unthinking and ever-shambling harbingers of death, zombies stop only when they're destroyed.


Perception +3; darkvision
Skills Athletics +9
Str +4, Dex -2, Con +3, Int -5, Wis +0, Cha -2
Slow

A zombie leshy is permanently Slowed 1 and can't use reactions


AC 13; Fort +6, Ref +3, Will +4
HP 50, void healing; Immunities death effects, disease, paralyzed, poison, unconscious, bleed; Weaknesses vitality 10, slashing 10
Rotten Burst (healing, void)

When a zombie leshy dies, a burst of twisted primal void energy explodes from its body, restoring 1d4 Hit Points to each undead fungi or plant creature in a 30-foot emanation and killing all natural plants, though merely causing discomfort to creatures with the plant trait. This area is filled with rotten vegetation, becoming difficult terrain.

Void Healing

A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.


Speed 25 feet; glide
Melee Fist +9 (unarmed), Damage 1d8+4 bludgeoning plus Grab plus Zombie Rot
Melee Jaws +9 (unarmed), Damage 1d12+4 piercing plus Zombie Rot
Requirements The zombie has a creature Grabbed or Restrained.
Glide (move)

The zombie leshy glides gently through the air, moving 5 feet toward the ground and up to 25 feet forward. As long as the leshy spends at least 1 action gliding each round, it remains in the air at the end of each turn. For the purpose of determining damage from falls, a leaf leshy always treats falls as if they were 20 feet shorter.

Zombie Rot (disease, divine, void)

An infected creature can't heal damage it takes form zombie rot until it has been cured of the disease

Saving Throw DC 18 Fortitude
Stage 1 carrier with no ill effect (1 day)
Stage 2 1d6 void damage (1 day)
Stage 3 1d6 void damage (1 day)
Stage 4 1d6 void damage (1 day)
Stage 5 dead, rising as a plague zombie immediately, or a zombie leshy if the creature had the leshy trait.
Grab

Requirements The monster's last action was a successful Strike that lists Grab in its damage entry, or the monster has a creature Grabbed or Restrained

Effect If used after a Strike, the monster attempts to Grapple the creature using the body part it attacked with. This attempt neither applies nor counts toward the creature's multiple attack penalty.

The monster can instead use Grab and choose one creature it's grabbing or restraining with an appendage that has Grab to automatically extend that condition to the end of the monster's next turn.

Pathfinder Society Scenario #6-06: Rotten ApplesORC