pf2e.fyi
From Pathfinder Society Scenario #1-25: Grim Symphony, which isn't enabled.

Zombie Minihulk

CREATURE 6
Perception +8; darkvision
Skills Athletics +18
Str +7, Dex -1, Con +4, Int -5, Wis +0, Cha -2
Slow

A zombie is permanently Slowed 1 and can't use reactions.


AC 21; Fort +16, Ref +9, Will +12
HP 160, void healing; Immunities bleed, death effects, disease, electricity, paralyzed, poison, unconscious; Weaknesses vitality 10, slashing 10
Void Healing

A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.


Speed 25 feet
Melee Hunk Of Meat +17 (reach 10), Damage 2d10+9 bludgeoning
Melee Hunk Of Meat +9 (thrown 10), Damage 2d10+9 bludgeoning
Melee Corpse +17 (brutal, thrown 30), Damage 2d6+9 bludgeoning
Corpse Throwing

A zombie minihulk can throw corpses at foes. While any Medium dead body will do, they sometimes throw zombie shamblers, who take just as much damage from being thrown as the target they hit. A thrown shambler lands prone, but if it's not destroyed, it can rise and use other actions normally.

Wide Swing

The zombie minihulk makes a hunk of meat melee Strike and compares the attack roll result to the AC of up to two foes, each of whom must be within the Strike's reach. This attack counts as two attacks for the zombie minihulk's multiple attack penalty.

Pathfinder Society Scenario #1-25: Grim SymphonyOGL