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From Pathfinder #200: Seven Dooms for Sandpoint, which isn't enabled.

Zoog Swarm

CREATURE 8

If a family of zoogs avoids infighting and locates a reliable enough food source, their numbers can swell into truly massive swarms.


Furry, tentacle-snouted, and prone to chittering, zoogs dwell in the shadowy parts of the world where dreams have an uncanny knack for coming true. They typically gather in small families, and while zoogs normally eat fungi and plants, some have developed a taste for sentient beings.

Zoogs Vs. Cats

Zoogs and cats have a storied hatred, though neither side can remember the original cause. Zoogs have been known to prey on kittens, but their courage fails quickly when confronted by a full-grown cat. Cats, on the other hand, are always quick to pounce, chase, and attack zoogs on sight.


Perception +16; darkvision, scent (imprecise) 60 feet; Spell Sight
Languages Aklo, Common
Skills Acrobatics +18, Athletics +16, Occultism +12
Str +2, Dex +4, Con +3, Int +0, Wis +4, Cha +0
Spell Sight

A zoog's eyes shed bright light in a 15-foot emanation (and dim light in the next 15 feet). Any magic effect in this area glows faintly. A zoog can quell or renew this light as a free action on its turn.


AC 24; Fort +15, Ref +18, Will +14
HP 100; Immunities precision, swarm mind; Weaknesses area damage 10, splash damage 10; Resistances bludgeoning 10, slashing 5, piercing 10

Speed 25 feet, climb 25 feet
Primal Innate Spells DC 17, attack +9; 2nd Speak with Animals (At Will); Cantrips (4th) Detect Magic
Gnash and Slash

Each enemy in the swarm's space takes 2d6 piercing damage, 2d6 slashing damage, and 1d6 persistent bleed damage (DC 26 basic Reflex save). A successful save negates the bleed damage. The slashing damage can damage incorporeal creatures, as if it were enhanced by a ghost touch property rune.

Overwhelming Clutches (attack, move)

The zoog swarm attempts to Grapple a Medium or smaller creature in its space. If the swarm Grabs or Restrains the creature, the zoog swarm can then Stride twice, dragging the Grabbed or Restrained creature along with them as they move.

Pathfinder #200: Seven Dooms for SandpointOGL