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From The Dead God's Hand, which isn't enabled.

Zulgara

CREATURE 1

Female hryngar cleric of Droskar

Deep beneath the surface, the dour dwarves known as hryngars stubbornly toil, claiming the ancestral subterranean homelands of other dwarves as their own. Long ago, hryngar leaders refused to venture to the surface along with their "cousins," forsaking the Quest for Sky. An exiled dwarven deity named Droskar offered hryngars salvation from the horrors that beset them in the Darklands, offering them power, cunning, and knowledge in exchange for their unending servitude. Many hryngar believe that by working harder than their brethren, they can build a society far greater than anything under the sun, claiming unending riches from the planet's metallic veins in days of relentless toil.

Through Droskar's blessings and their own fearsome work ethic, hryngar kingdoms now rule a significant portion of the upper Darklands region of NarVoth, and it's common to see hryngar caravans moving through the tunnels, drawn by teams of immense beetles. Hryngar leadership typically consists of powerful divine servants of Droskar, along with fearsomely implacable warriors whose martial prowess, backed by innate occult magic, ensures they can overcome any direct threat to hryngar rule. Almost every aspect of hryngar society is controlled by a strict hierarchy of leadership, with taskmasters directing subordinates across all walks of life.


Perception +8; darkvision
Languages Common, Dwarven, Sakvroth
Skills Athletics +4, Crafting +5, Intimidation +7, Religion +8
Str +1, Dex +1, Con +2, Int +0, Wis +3, Cha +2

AC 14; Fort +9, Ref +5, Will +11; +2 status to all saves vs. magic
HP 30
+2 Status to All Saves vs. Magic
Light Blindness

When first exposed to bright light, the monster is Blinded until the end of its next turn. After this exposure, light doesn't blind the monster again until after it spends 1 hour in darkness. However, as long as the monster is in an area of bright light, it's Dazzled.


Speed 20 feet
Melee Light Hammer +6 (agile), Damage 1d6+1 bludgeoning
Melee Light Hammer +6 (agile, thrown 20), Damage 1d6+1 bludgeoning
Ranged Crossbow +6 (reload 1, range increment 120 feet), Damage 1d8 piercing
Divine Prepared Spells DC 17, attack +9; 1st Bane, Fear, Heal (×4); Cantrips (1st) Divine Lance, Prestidigitation, Read Aura, Shield, Stabilize
Occult Innate Spells DC 17, attack +9; 2nd Blood Vendetta, Paranoia; Cantrips (1st) Sigil
Command Brazier (concentrate, divine)

Zulgara focuses her gaze upon one of the braziers in area A19 while she's also in the room. If the brazier is unlit but contains flammable material, it lights up with a flash (something she sometimes uses in front of other hryngars to frighten and momentarily blind them). If the brazier is lit, it immediately extinguishes.

The Dead God's HandORC