Zungur
CREATURE 3Boggards are aggressive humanoid amphibians who thrive in swamps, marshes, and even some rain forests. Boggards hatch from eggs into tadpoles, fiercely competing for food and even consuming their siblings in that struggle. Over 3 years, the surviving boggards develop arms, legs, and lungs while learning the rudiments of hunting, crafts, and warfare—everything needed to survive in their might-makes-right society. At the top of most boggard hierarchies lords a hulking swampseer imbued with sinister divine magic.
Zungur utters a powerful croak that deals 4d6 sonic damage to any non-boggard within a 15-foot emanation. Any creature with the frightened condition takes additional sonic damage equal to twice the value of its frightened condition. Zungur can't use Destructive Croak again for 1d4 rounds.
A boggard warrior ignores difficult terrain caused by swamp terrain features.
The boggard warrior unleashes a terrifying croak. Any non-boggard within 30 feet becomes Frightened 1 unless they succeed at a DC 19 Will save; those who critically succeed are temporarily immune for 1 minute.
If the boggard warrior hits a creature with their tongue, that creature becomes Grabbed by the boggard. Unlike with a normal Grab, the creature isn't Immobilized, but it can't move beyond the reach of the boggard's tongue. A creature can sever the tongue by hitting AC 15 and dealing at least 3 slashing damage. Though this doesn't deal any damage to the boggard, it prevents them from using their tongue Strike until they regrow their tongue, which takes a week.