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From Pathfinder Game Night: Dawn of the Frogs, which isn't enabled.

Zungur

CREATURE 3

Boggards are aggressive humanoid amphibians who thrive in swamps, marshes, and even some rain forests. Boggards hatch from eggs into tadpoles, fiercely competing for food and even consuming their siblings in that struggle. Over 3 years, the surviving boggards develop arms, legs, and lungs while learning the rudiments of hunting, crafts, and warfare—everything needed to survive in their might-makes-right society. At the top of most boggard hierarchies lords a hulking swampseer imbued with sinister divine magic.


Perception +11; darkvision
Languages Boggard, Chthonian, Common
Skills Athletics +8, Intimidation +8, Medicine +9, Nature +11, Performance +8, Religion +9, Stealth +6 (+8 in water)
Str +3, Dex +0, Con +2, Int +0, Wis +4, Cha +3

AC 18; Fort +9, Ref +7, Will +11
HP 40
Focusing Drone (auditory, mental)
Trigger Zungur attempts a Will saving throw

Effect Zungur reflexively groans in a series of low, rhythmic croaking sounds to help her focus her mind on her faith in the frog goddess Gogunta. She rolls a Performance check. She can use the higher result between her Performance check and her Will saving throw to resolve the effects against the attack that triggered her Will saving throw.

Speed 20 feet, swim 25 feet; swamp passage
Melee Tongue +10 (reach 10), Damage plus Tongue Grab
Melee Trident +10, Damage 1d8+6 piercing
Melee Trident +10 (thrown 20), Damage 1d8+6 piercing
Primal Prepared Spells DC 21, attack +11; 2nd Acid Grip, Mist; 1st Breathe Fire (×2), Jump; Cantrips (2nd) Caustic Blast, Light, Sigil, Tangle Vine
Destructive Croak (sonic)

Zungur utters a powerful croak that deals 4d6 sonic damage to any non-boggard within a 15-foot emanation. Any creature with the frightened condition takes additional sonic damage equal to twice the value of its frightened condition. Zungur can't use Destructive Croak again for 1d4 rounds.

Swamp Passage

A boggard warrior ignores difficult terrain caused by swamp terrain features.

Terrifying Croak (auditory, emotion, fear, mental)

The boggard warrior unleashes a terrifying croak. Any non-boggard within 30 feet becomes Frightened 1 unless they succeed at a DC 19 Will save; those who critically succeed are temporarily immune for 1 minute.

Tongue Grab

If the boggard warrior hits a creature with their tongue, that creature becomes Grabbed by the boggard. Unlike with a normal Grab, the creature isn't Immobilized, but it can't move beyond the reach of the boggard's tongue. A creature can sever the tongue by hitting AC 15 and dealing at least 3 slashing damage. Though this doesn't deal any damage to the boggard, it prevents them from using their tongue Strike until they regrow their tongue, which takes a week.

Pathfinder Game Night: Dawn of the FrogsORC