pf2e.fyi
From Pathfinder Society Quest #24: Tanuki Trouble, which isn't enabled.

Ōmukade

CREATURE 2
Perception +7; darkvision, tremorsense (imprecise) 30 feet
Skills Acrobatics +6, Athletics +9, Stealth +6
Str +3, Dex +2, Con +3, Int -4, Wis +1, Cha -2
Tremorsense (Imprecise) 30 feet

Tremorsense allows a monster to feel the vibrations through a solid surface caused by movement. It is an imprecise sense with a limited range (listed in the ability). Tremorsense functions only if the monster is on the same surface as the subject, and only if the subject is moving along (or burrowing through) the surface.

Hundred Deadly Feet
Trigger A creature Grabbed by the ōmukade fails a check to Escape

Effect The ōmukade's jaws deal 1d6 piercing damage and the triggering creature is injected with ōmukade venom.

AC 16; Fort +9, Ref +8, Will +5
HP 36

Speed 30 feet, climb 30 feet
Melee Mandibles +11, Damage 1d10+3 piercing plus Grab plus Ōmukade Venom
Deadly Charge

The ōmukade Strides twice and then makes a mandibles Strike. If the ōmukade moved at least 20 feet away from its starting position, it gains a +2 circumstance bonus to this attack roll.

Ōmukade Venom (poison)
Saving Throw DC 17 Fortitude
Maximum Duration 6 rounds
Stage 1 Enfeebled 1 (1 round)
Stage 2 1d6 poison damage and Enfeebled 2 (1 round)
Grab

Requirements The monster's last action was a successful Strike that lists Grab in its damage entry, or the monster has a creature Grabbed or Restrained

Effect If used after a Strike, the monster attempts to Grapple the creature using the body part it attacked with. This attempt neither applies nor counts toward the creature's multiple attack penalty.

The monster can instead use Grab and choose one creature it's grabbing or restraining with an appendage that has Grab to automatically extend that condition to the end of the monster's next turn.

Pathfinder Society Quest #24: Tanuki TroubleOGL